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	<updated>2026-05-13T04:36:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13664</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13664"/>
		<updated>2023-09-27T22:47:02Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Not yet tested.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &#039;&#039;Equipping this causes Curse of Pain&#039;s initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% Magical Power Bonus when casting Dark Magic.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus when casting Dark Magic by 5%, up to a maximum of 6 souls. When casting Dark Magic, this effect is consumed and disappears.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base &amp;quot;Buff&amp;quot; Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target&#039;s gear will add to this damage taken. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 Magical Damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second. This hellfire can travel through walls and obstacles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Hellfire cost changed to 10 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13655</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13655"/>
		<updated>2023-09-27T18:12:01Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &#039;&#039;Equipping this causes Curse of Pain&#039;s initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base &amp;quot;Buff&amp;quot; Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target&#039;s gear will add to this damage taken. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 Magical Damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second. This hellfire can travel through walls and obstacles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Hellfire cost changed to 10 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13648</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13648"/>
		<updated>2023-09-27T17:53:39Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &#039;&#039;Equipping this causes Curse of Pain&#039;s initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base &amp;quot;Buff&amp;quot; Weapon Damage increases by 5, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target&#039;s gear will add to this damage taken. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 Magical Damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second. This hellfire can travel through walls and obstacles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Damage. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13629</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13629"/>
		<updated>2023-09-27T16:23:50Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**TBD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &#039;&#039;Equipping this causes Curse of Pain&#039;s initial hit to no longer deal damage, and Power of Sacrifice to no longer heal from Torture Mastery.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20% bonus to your Magical Heal. &#039;&#039;Exact functionality to be determined.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Places the target in bloodlust for 20 seconds. The target&#039;s weapon attack power increases by 5, and each time the weapon is swung, the target loses 3 health.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Channel the spell to summon an evil eye that can be possessed by the caster.&amp;quot; Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 magical damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets.&amp;quot; The Hydra has 150 HP and its fireballs deal 10 Magical Damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.1&amp;diff=13556</id>
		<title>Patch:6.1</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.1&amp;diff=13556"/>
		<updated>2023-09-27T09:13:20Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Patch 1==&lt;br /&gt;
2023/09/26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Chests now also rolls for extra trinkets&lt;br /&gt;
&lt;br /&gt;
- Warlock Curse of Pain, Curse of Weakness, and Power of Sacrifice now cost 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock Torture Mastery now no longer heals from all magical damage when Curse of Pain is active on the target.&lt;br /&gt;
&lt;br /&gt;
- Warlock and Bard are now limited by Spell Memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Sounds have been added to UI, Items, Perks, Skills, Spells, etc.&lt;br /&gt;
&lt;br /&gt;
- Water sounds now play when you step on water.&lt;br /&gt;
&lt;br /&gt;
- 7 new emotes have been added.&lt;br /&gt;
&lt;br /&gt;
- A feature has been added to receive server maintenance notices in-game.&lt;br /&gt;
&lt;br /&gt;
- Additional protection added against possible security vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
- Barbarian and Fighter&#039;s face shapes have been modified.&lt;br /&gt;
&lt;br /&gt;
- Added new attributes: Manual Dexterity, Persuasion.&lt;br /&gt;
&lt;br /&gt;
- Rarity-specific skins have been added for the Drum and Lyre.&lt;br /&gt;
&lt;br /&gt;
- Cloak&#039;s cloth simulation has been slightly optimized.&lt;br /&gt;
&lt;br /&gt;
- Item skins are now displayed properly on the paper-doll.&lt;br /&gt;
&lt;br /&gt;
- Several other changes not listed were included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All weapon damage has been rebalanced. [https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/edit#gid=1883144063 Check Here for damage changes]&lt;br /&gt;
&lt;br /&gt;
- Most armors have been updated and give additional bonuses in addition to just armor rating.&lt;br /&gt;
&lt;br /&gt;
- Armor rating curve slightly reduced at the upper end due to the higher overall armor values.&lt;br /&gt;
&lt;br /&gt;
- The value range of most random modifiers have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
- Battle Axe now has a slightly longer range.&lt;br /&gt;
&lt;br /&gt;
- Torches and Lanterns give a slight movement speed advantage rather than a penalty.&lt;br /&gt;
&lt;br /&gt;
- 4 new artifacts have been added: Echo of Screams, Soulreaper, Deathbloom, Stinky Stick.&lt;br /&gt;
&lt;br /&gt;
- Lockpick drop rate has been increased.&lt;br /&gt;
&lt;br /&gt;
- Greater Luck Potion has been added to the Fortune Teller.&lt;br /&gt;
&lt;br /&gt;
- New craft and mining items added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Additional attack patterns added to the Nightmare version of the monsters in the Goblin Cave.&lt;br /&gt;
&lt;br /&gt;
- Skeleton Champion animations have been updated.&lt;br /&gt;
&lt;br /&gt;
- Royal Guard animation has been updated.&lt;br /&gt;
&lt;br /&gt;
- Ruins Golem subboss has been added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The names of level modules are now displayed on the minimap.&lt;br /&gt;
&lt;br /&gt;
- Additional layouts added to the Normal Goblin Caves map pool.&lt;br /&gt;
&lt;br /&gt;
- High-Roller Crypt maps increased from a 4x4 to a 5x5 size.&lt;br /&gt;
&lt;br /&gt;
- The Normal and High Roller Crypt now share the same map pool.&lt;br /&gt;
&lt;br /&gt;
- Added an extra Dark Swarm&#039;s phase so players don’t need to traverse as much distance at once.&lt;br /&gt;
&lt;br /&gt;
- Updated environments for approximately 40 level modules.&lt;br /&gt;
&lt;br /&gt;
- Level object density for Ruins and Crypts has been increased.&lt;br /&gt;
&lt;br /&gt;
- A portal has been added to the outskirts of Ruins.&lt;br /&gt;
&lt;br /&gt;
- The Rusty Iron Door has been re-added to the High-Roller pool.&lt;br /&gt;
&lt;br /&gt;
- New Royal Coffins have been added to the dungeons.&lt;br /&gt;
&lt;br /&gt;
- Previous Gold Chests have returned to the dungeons as Marvelous Chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Coin Bag that holds up to 500 gold coins has been added. Must be crafted at the Leathersmith.&lt;br /&gt;
&lt;br /&gt;
- Coin Chest that holds up to 3000 gold coins has been added. Must be found from the Treasure Hoards.&lt;br /&gt;
&lt;br /&gt;
- Merchants updated to sell a much larger amount and variety of items.&lt;br /&gt;
&lt;br /&gt;
- Equipment Slot filter has been added to Trading Post.&lt;br /&gt;
&lt;br /&gt;
- Trading Post now displays a Timestamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard reworked to make the class more gear and attribute dependent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hide cooldown changed from 45s -&amp;gt; 40s.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s CutThroat cooldown changed from 60s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot now fires a different amount of arrows based on the Bow type.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot cooldown changed from 18s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Multishot cooldown changed from 35s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s PenetratingShot cooldown changed from 28s -&amp;gt; 24s.&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap only deals 1 damage per second at all rarities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball damage changed 30/15 -&amp;gt; 25/10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the player character&#039;s hair could appear strangely depending on the head armor.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the player character&#039;s inner face could be exposed.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where T pose could be exposed when consuming a potion.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the ankles could appear turned when sitting down after wearing the Battle Axe.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Reactive Shield and Dark Reflection could not be activated.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where sometimes item options were not created properly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Torch skin was missing animations.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the lantern would sometimes not light up.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where hit sounds would be played when goblins die.-Fixed an issue where Dark Swarm&#039;s next area could be designated as the outskirts of the map.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where if you drank a potion and used Stealth outside of Dark Swarm, Stealth would not be broken even if you took damage.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Trading Post&#039;s rarity filter was sorted by name rather than by rarity.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in Trading Post where text that was too long would disappear instead of being printed to the next line.&lt;br /&gt;
&lt;br /&gt;
- Fixed an incorrectly installed portal.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Warlocks could not be granted Karma.&lt;br /&gt;
&lt;br /&gt;
- Fixed background objects with incorrect collision.&lt;br /&gt;
&lt;br /&gt;
- Fixed several issues that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 13==&lt;br /&gt;
2023/09/21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where gold coins could be duplicated.&lt;br /&gt;
* Reduced the damage of all daggers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Castillon Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;21-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;26-28&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;28-30&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;30-32&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;32-34&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;18-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;20-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;26-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;27-28&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Kris Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;22-23&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27-29&amp;lt;/span&amp;gt; || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;29-31&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;31-33&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;33-35&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;19-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21-23&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;27-28&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;28-29&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rondel Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21-23&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;27-29&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;29-31&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;13-14&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;21-22&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stiletto Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;18-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;20-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;26-28&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;28-30&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;12-13&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;14-15&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
* Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
* Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
* Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
* Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
* Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
* Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
* Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
* Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
* Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 12==&lt;br /&gt;
2023/09/14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed several issues that could cause server instability.&lt;br /&gt;
* Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.&lt;br /&gt;
* The level requirement to sign up for the for the Trading Post has been increased from lvl 10 -&amp;gt; 15.&lt;br /&gt;
* Fixed an issue where the Darkswarm circle would mostly end in the center region of the map.&lt;br /&gt;
* Added an option to control whether items in the following utility slots are automatically placed in your hand after an item is used.&lt;br /&gt;
* Improvements to Ironshield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s invisibility duration has been increased from 3 to 4 seconds.&lt;br /&gt;
* Wizard&#039;s Haste duration has been increased from 6 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 11==&lt;br /&gt;
2023/09/12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where the trade pop-up may not properly close.&lt;br /&gt;
* Movement speed now has a hard cap of 350.&lt;br /&gt;
* The Quarterstaff now deals 100% damage no matter which part of the Quarterstaff hits the opponent.&lt;br /&gt;
* Francisca Axe’s damage has been slightly reduced.&lt;br /&gt;
* The animations of Horseman&#039;s Axe, Hatchet, and Viking Sword have been slightly changed.&lt;br /&gt;
**Windup -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Recover&lt;br /&gt;
** [[Hatchet]]&lt;br /&gt;
***Before: 546ms -&amp;gt; 133ms -&amp;gt; 620ms -&amp;gt; 156ms -&amp;gt; 644ms -&amp;gt; 146ms -&amp;gt; 900ms&lt;br /&gt;
***After : 582ms -&amp;gt; 133ms -&amp;gt; 789ms -&amp;gt; 156ms -&amp;gt; 873ms -&amp;gt; 146ms -&amp;gt; 801ms&lt;br /&gt;
** [[Horsemans Axe]]&lt;br /&gt;
***Before: 600ms -&amp;gt; 133ms -&amp;gt; 718ms -&amp;gt; 156ms -&amp;gt; 779ms -&amp;gt; 134ms -&amp;gt; 811ms&lt;br /&gt;
***After : 595ms -&amp;gt; 133ms -&amp;gt; 892ms -&amp;gt; 156ms -&amp;gt; 868ms -&amp;gt; 134ms -&amp;gt; 786ms&lt;br /&gt;
** [[Viking Sword]]&lt;br /&gt;
***Before: 781ms -&amp;gt; 137ms -&amp;gt; 1009ms -&amp;gt; 151ms -&amp;gt; 1106ms -&amp;gt; 145ms -&amp;gt; 954ms&lt;br /&gt;
***After : 793ms -&amp;gt; 113ms -&amp;gt; 958ms -&amp;gt; 151ms -&amp;gt; 1126ms -&amp;gt; 145ms -&amp;gt; 788ms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
* Axe Specialization changed from +5 Additional Physical Damage -&amp;gt; +10% Physical Damage Bonus&lt;br /&gt;
* Achilles Strike&#039;s Physical Damage on hit reduced from 10 -&amp;gt; 0 dmg, Damage taken per step decreased from 5 -&amp;gt; 1 dmg&lt;br /&gt;
* Achilles Strike&#039;s Slow debuff increased from  -10% -&amp;gt; -30% movespeed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
* Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s Haste duration decreased from 12 -&amp;gt; 6s.&lt;br /&gt;
* Wizard&#039;s Invisibility duration decreased from 5 -&amp;gt; 3s.&lt;br /&gt;
* Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Spellbook.&lt;br /&gt;
* Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Crystal Ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
* Accelerando&#039;s duration decreased from 12s -&amp;gt; 8s, and movement speed boost decreased from 5/7/9 -&amp;gt; 3/5/7 movespeed&lt;br /&gt;
* Drum&#039;s movespeed penalty increased from -20 -&amp;gt; -30 movespeed&lt;br /&gt;
* Bard’s Song of Silence now targets ALL nearby targets including oneself.&lt;br /&gt;
* The effect radius of Bard’s Unchained Harmony has been changed from 600 -&amp;gt; 300.&lt;br /&gt;
* Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.&lt;br /&gt;
* Bard’s Tranquility effect now only applies while resting. &lt;br /&gt;
* Bard’s Chorale of Clarity effect now only applies while resting.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 10==&lt;br /&gt;
2023/09/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where stealth could not be broken when bumping into an opponent while stealthed.&lt;br /&gt;
* Fixes to slightly improve server performance.&lt;br /&gt;
* A few minor bugs have been fixed.&lt;br /&gt;
* Ironshield logic has been updated.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 9==&lt;br /&gt;
2023/09/04&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where the Quick Slot status of the spectating target may not be reflected properly.&lt;br /&gt;
* Now, after using a utility item, you will automatically grab the utility item in the next slot.&lt;br /&gt;
* An option has been added to automatically equip utility items in the inventory when pressing the utility hotkey.&lt;br /&gt;
* The character&#039;s base mesh has been changed for better compatibility with more clothing.&lt;br /&gt;
* Added a new loading image.&lt;br /&gt;
* Ironshield&#039;s(Anti-cheat) logic has been updated&lt;br /&gt;
* For the time being, All Attribute options on all items will only go up to +1. *applies only to new item drops.&lt;br /&gt;
* High roller ante is adjusted to 50 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
*The attribute bonus ratio for The [[Wizard]]&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 8==&lt;br /&gt;
2023/08/31&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.  &lt;br /&gt;
&lt;br /&gt;
- Higher quality lanterns have a lower move speed penalty.&lt;br /&gt;
&lt;br /&gt;
- The Ruins&#039; final triple blue portal has been changed to 2 single blue portals.&lt;br /&gt;
&lt;br /&gt;
- One blue portal in normal Goblin Cave near the end has been removed.&lt;br /&gt;
&lt;br /&gt;
- As an experiment, we have removed the entrance fee for the High Roller dungeons.&lt;br /&gt;
&lt;br /&gt;
- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The weapon damage gap between the different grades has been reduced. &lt;br /&gt;
&lt;br /&gt;
- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman&#039;s Axe, Falchion, and Crossbow. &lt;br /&gt;
&lt;br /&gt;
- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche. &lt;br /&gt;
&lt;br /&gt;
- Large damage increase to Viking Sword and Kris Dagger. &lt;br /&gt;
&lt;br /&gt;
- Exact numbers changes can be found here: [[https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugfixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Buckler could not benefit from perks related to the Fighter&#039;s Shield.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could cause too much damage to be calculated at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed several known crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wipe 1==&lt;br /&gt;
2023/08/28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
*Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Protection Potion: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The All Attributes random modifier can now go up to +3.&lt;br /&gt;
&lt;br /&gt;
- Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.&lt;br /&gt;
&lt;br /&gt;
- High Roller entrance fee will be kept at 50 gold for now.&lt;br /&gt;
&lt;br /&gt;
- The gold hoard has been removed from the Ruins map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; seconds.&lt;br /&gt;
&lt;br /&gt;
- QuarterStaff MoveSpeed Penalty -35 -&amp;gt; -30&lt;br /&gt;
&lt;br /&gt;
- Zweihander MoveSpeed Penalty -50 -&amp;gt; -45&lt;br /&gt;
&lt;br /&gt;
- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.&lt;br /&gt;
- Francisca Axe price reduced from 24g to 18g and Hunting Trap price increased from 7g to 10g.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Accelerando: 5/8/11 -&amp;gt; 5/7/9 Move Speed per second.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Allegro: 3%/5%/7% -&amp;gt; 3%/4.5%/6% Action Speed per second.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Shriek of Weakness: -10/-25/-40 -&amp;gt; -10/-20/-30 Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Zap 1s -&amp;gt; 1.25s base Cast Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Treasure hoard]]s disappears after it is looted 10 times total.&lt;br /&gt;
&lt;br /&gt;
- Goblin Caves lobby sizes 10 --&amp;gt; 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 7==&lt;br /&gt;
2023/08/24&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).&lt;br /&gt;
&lt;br /&gt;
*Junk: 12 to 15&lt;br /&gt;
*Poor: 15 to 20&lt;br /&gt;
*Common: 19 to 25&lt;br /&gt;
*Uncommon: 24 to 30&lt;br /&gt;
*Rare: 27 to 35&lt;br /&gt;
*Epic: 31 to ??&lt;br /&gt;
*Legendary: 42 to ??&lt;br /&gt;
*Unique: 50 to ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Protection Potions have had their shield amount reduced significantly and their Attribute Bonus Ratio adjusted to 0%. The Alchemist now sells an Uncommon Protection Potion for 20g.&lt;br /&gt;
&lt;br /&gt;
*Junk: 15 to 8&lt;br /&gt;
*Poor: 20 to 10&lt;br /&gt;
*Common: 25 to 15&lt;br /&gt;
*Uncommon: 30 to 20&lt;br /&gt;
*Rare: 35 to 25&lt;br /&gt;
*Epic: 40 to ??&lt;br /&gt;
*Legendary: 45 to ??&lt;br /&gt;
*Unique: 50 to ??&lt;br /&gt;
&lt;br /&gt;
- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.&lt;br /&gt;
&lt;br /&gt;
- Surgical Kits take longer to apply across all tiers.&lt;br /&gt;
&lt;br /&gt;
- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.&lt;br /&gt;
&lt;br /&gt;
- Hand Crossbow movement speed penalty changed from -18 to -20.&lt;br /&gt;
&lt;br /&gt;
- Throwing knives projectile speed slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Hunting traps no longer require a skill check when disarming.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%. This does not include skills (Judgement, Smite, Blow of Corruption, Holy Purification, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball splash damage increased by 5.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Icebolt damage increased by 5.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Arcane Shield absorb amount reduced from 35 to 20.&lt;br /&gt;
&lt;br /&gt;
- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%.&lt;br /&gt;
&lt;br /&gt;
- Arcane Shield&#039;s Attribute Bonus Ratio has been adjusted to 50%. &lt;br /&gt;
&lt;br /&gt;
- Reactive Shield&#039;s Attribute Bonus Ratio has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 6==&lt;br /&gt;
2023/08/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shrine of Protection&#039;s ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.&lt;br /&gt;
&lt;br /&gt;
- Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
- QoL - Silver coins now stack to 30 instead of 25 per slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Armor Rating curve has been modified and slightly flattened at the very high range.&lt;br /&gt;
&lt;br /&gt;
Old: &lt;br /&gt;
&lt;br /&gt;
-300 -&amp;gt; -619%&lt;br /&gt;
&lt;br /&gt;
-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
&lt;br /&gt;
-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
&lt;br /&gt;
31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
&lt;br /&gt;
42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
&lt;br /&gt;
52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
&lt;br /&gt;
62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
&lt;br /&gt;
112 to 162 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
&lt;br /&gt;
162 to 262 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
&lt;br /&gt;
262 to 362 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
&lt;br /&gt;
362 to 500 = 0.1% -&amp;gt; 92.7%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
-300 -&amp;gt; -619%&lt;br /&gt;
&lt;br /&gt;
-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
&lt;br /&gt;
-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
&lt;br /&gt;
31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
&lt;br /&gt;
42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
&lt;br /&gt;
52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
&lt;br /&gt;
62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
&lt;br /&gt;
112 to 172 = 0.2% -&amp;gt; 30.9%&lt;br /&gt;
&lt;br /&gt;
172 to 262 = 0.3% -&amp;gt; 57.6%&lt;br /&gt;
&lt;br /&gt;
262 to 317 = 0.2% -&amp;gt; 68.6%&lt;br /&gt;
&lt;br /&gt;
317 to 400 = 0.1% -&amp;gt; 76.9%&lt;br /&gt;
&lt;br /&gt;
400 to 424 = 0.05% -&amp;gt; 78.1%&lt;br /&gt;
&lt;br /&gt;
424 to 450 = 0.025% -&amp;gt; 78.75%&lt;br /&gt;
&lt;br /&gt;
450 to 500 = 0.02% -&amp;gt; 79.75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Physical Damage Reduction now has a hard cap of 85%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%. &lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.&lt;br /&gt;
&lt;br /&gt;
- Instruments are now Bard-only.&lt;br /&gt;
&lt;br /&gt;
- Significantly reduced the values for &#039;Physical Damage Reduction&#039; that appear as random attributes on items. (TBD)&lt;br /&gt;
&lt;br /&gt;
- Falchion damage has been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
*30 to 27&lt;br /&gt;
*34~35 to 31~32&lt;br /&gt;
*36~39 to 33~36&lt;br /&gt;
*39~42 to 36~39&lt;br /&gt;
*42~46 to 39~43&lt;br /&gt;
*46~50 to 43~47&lt;br /&gt;
*50~53 to 47~50&lt;br /&gt;
*53~55 to 50~52&lt;br /&gt;
&lt;br /&gt;
- Windlass Crossbow has 25% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Crossbow has 20% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- The Hand Crossbow has 5% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Flanged Mace and Morning Star have 15% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- War Maul has 30% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12&lt;br /&gt;
&lt;br /&gt;
- Reduced the base projectile damage reduction values for Plate Armors.&lt;br /&gt;
&lt;br /&gt;
*Armet: 7% to 3.5%&lt;br /&gt;
*Barbuta Helmet: 4% to 2%&lt;br /&gt;
*Chapel De Fer: 2% to 1%&lt;br /&gt;
*Gjermundbu: 4% to 2%&lt;br /&gt;
*Hounskull: 7% to 3.5%&lt;br /&gt;
*Kettle Hat: 2% to 1%&lt;br /&gt;
*Viking Helmet: 4% to 2%&lt;br /&gt;
*Visored Barbuta Helmet: 6% to 3%&lt;br /&gt;
*Dark Plate: 12% to 6%&lt;br /&gt;
*Fine Cuirass: 12% to 6%&lt;br /&gt;
*Plate Pants: 9% to 4.5%&lt;br /&gt;
*Heavy Gauntlet: 4% to &lt;br /&gt;
*Plate Boots: 5% to 2.5%&lt;br /&gt;
&lt;br /&gt;
==Hotfix 5==&lt;br /&gt;
2023/08/18&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Fixed a bug where multiple filters in the trade post could not be applied simultaneously.&lt;br /&gt;
* Bard&#039;s score for a Good performance has been slightly lowered.&lt;br /&gt;
* The drop rate of Lion’s Head Chest and Gold Chest has been improved.&lt;br /&gt;
* Cave Troll Elite can now drop a Mystical Gem.&lt;br /&gt;
* A temporary timer is displayed indicating the end of the season ranks.&lt;br /&gt;
* Other minor fixes.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 4==&lt;br /&gt;
2023/08/17&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.&lt;br /&gt;
* Fixed an exploit with the Rogue&#039;s Pickpocket.&lt;br /&gt;
* Fixed an issue where crossbows could not fire properly.&lt;br /&gt;
* Fixed an issue that prevented Trading Post filters from working properly.&lt;br /&gt;
* Fixed an issue where the Giant Centipede&#039;s basic attack had too short an attack time.&lt;br /&gt;
* Fixed an issue where Rogue stealth would sometimes not actually hide.&lt;br /&gt;
* Fixed an issue where the Ghost King could sometimes get stuck.&lt;br /&gt;
* Increased the baseline score for the Good rating when a bard completes a performance.&lt;br /&gt;
* Bard&#039;s Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
* Bard&#039;s Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
* Bard&#039;s Accelerando changed from 5/10/15 to 5/8/11&lt;br /&gt;
* Bard&#039;s Allegro&#039;s action speed and cast speed per second increase from 5/7/9% to 3/5/7%.&lt;br /&gt;
* Bard&#039;s Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.&lt;br /&gt;
* Wizard&#039;s Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
* Added a feature to set a framerate limit for the menu.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 3==&lt;br /&gt;
2023/08/14&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Ironshield&#039;s functionality has been improved and several glitches have been fixed.&lt;br /&gt;
* Fixed an issue where redstone could not be used when launched with the Chafgames launcher.&lt;br /&gt;
* The Armor Rating curve table has been changed. Now takes more damage while naked.&lt;br /&gt;
* The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.&lt;br /&gt;
* Casting time for all Wizard spells reduced by 0.25 seconds.&lt;br /&gt;
* Warlock&#039;s Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.&lt;br /&gt;
* Bard&#039;s Shriek of Weakness defense rating reduction rate has been slightly reduced.&lt;br /&gt;
* Bard&#039;s Chorale of Clarity spell recovery per tick slightly reduced.&lt;br /&gt;
* Hoard, which was accessible without clearing the boss in Inferno, has been removed.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 2==&lt;br /&gt;
2023/08/11&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Improved the anti-hack system for a cleaner environment. &lt;br /&gt;
* Increased the drop rate of Uncommon items from all chests.&lt;br /&gt;
* Added a small chance of Epic grade items to drop from all chests.&lt;br /&gt;
* Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.&lt;br /&gt;
* Increased the amount of items sold by the Goblin Merchant. &lt;br /&gt;
* Blocked some cheese tactics for the Cave Troll.&lt;br /&gt;
* Fixed the bug where the Cave Troll sometimes respawned after death. &lt;br /&gt;
* Removed the hoard in the Cave Troll treasure room and simply populated it with items. &lt;br /&gt;
* Fixed locations where you could accidentally go outside the map.&lt;br /&gt;
* Fixed locations where multiple doors would spawn in the same spot.&lt;br /&gt;
* Added protection against characters being pushed by opening doors and chests into locations where they become stuck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 1==&lt;br /&gt;
2023/08/09&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
*Fixed a stuttering/rollback issue.&lt;br /&gt;
*Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.&lt;br /&gt;
*Fixed an issue where the UI were misaligned when setting hotkeys.&lt;br /&gt;
*Fixed some spots on maps that made it too easy to cheese some monsters.&lt;br /&gt;
*Rewards in one of the High Roller Goblin Cave modules has been slightly increased.&lt;br /&gt;
*The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.&lt;br /&gt;
*Giant Worm&#039;s item drop rate quality has increased slightly.&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13555</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13555"/>
		<updated>2023-09-27T08:59:35Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain&#039;s instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20% bonus to your Magical Heal. &#039;&#039;Exact functionality to be determined.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Places the target in bloodlust for 20 seconds. The target&#039;s weapon attack power increases by 5, and each time the weapon is swung, the target loses 3 health.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Channel the spell to summon an evil eye that can be possessed by the caster.&amp;quot; Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 magical damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets.&amp;quot; The Hydra has 150 HP and its fireballs deal 10 Magical Damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13547</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13547"/>
		<updated>2023-09-27T08:17:28Z</updated>

		<summary type="html">&lt;p&gt;Clowd: More spell info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain&#039;s instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20% bonus to your Magical Heal. &#039;&#039;Exact functionality to be determined.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 20 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a bolt that inflicts 15 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Places the target in bloodlust for 20 seconds. The target&#039;s weapon attack power increases by 5, and each time the weapon is swung, the target loses 3 health.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Channel the spell to summon an evil eye that can be possessed by the caster.&amp;quot; Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 magical damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; Channeling Duration: 6s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets.&amp;quot; The Hydra has 150 HP and its fireballs deal 10 Magical Damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13544</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13544"/>
		<updated>2023-09-27T07:27:29Z</updated>

		<summary type="html">&lt;p&gt;Clowd: Patch #1: New Spells baseline info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain&#039;s instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Fires a bolt that inflicts 15 dark magic damage to the target.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Places the target in bloodlust for 20 seconds. The target&#039;s weapon attack power increases by 5, and each time the weapon is swung, the target loses 3 health.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Channel the spell to summon an evil eye that can be possessed by the caster.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 3 magical damage per second to any target it touches. You can aim and move while channeling the beam.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Channel the spell to summon an evil eye that can be possessed by the caster.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 40 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 40%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13531</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13531"/>
		<updated>2023-09-27T00:51:42Z</updated>

		<summary type="html">&lt;p&gt;Clowd: early prep for new perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 0% Scaling. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain&#039;s instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=13196</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=13196"/>
		<updated>2023-09-21T21:33:25Z</updated>

		<summary type="html">&lt;p&gt;Clowd: Weakpoint Details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 30&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +30% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases hide duration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Applies debuff on the next hit that decreases target&#039;s Armor Rating by -25% for 3 seconds. This only affects Armor Rating given by gear&#039;s base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
&lt;br /&gt;
- Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13110</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13110"/>
		<updated>2023-09-16T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage dealt to the target will heal the Warlock for 1 Magical Healing. This includes the Damage Over Time of Curse of Pain and Power of Sacrifice, as well as damage from Hellfire, Blow of Corruption, Ignite, Curse of Pain&#039;s instant damage, Explosive Bottle/Oil Lantern damage, and damage from the Crystal Sword. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13109</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13109"/>
		<updated>2023-09-16T21:51:30Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain or Power of Sacrifice. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 50% Attribute Bonus Ratio. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13108</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13108"/>
		<updated>2023-09-16T18:42:12Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. (Currently non-functional).&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown. (Sometimes doesn&#039;t function, reasons unknown.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will not protect you from spells and other forms of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13085</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=13085"/>
		<updated>2023-09-16T04:32:59Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
**Limited effective range.&lt;br /&gt;
**Some spells are unusually precise to land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will not protect you from spells and other forms of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=13063</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=13063"/>
		<updated>2023-09-14T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 18&lt;br /&gt;
|resourcefulness     = 5&lt;br /&gt;
|health     = 92&lt;br /&gt;
|spell memory     = 12&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a weapon of the &amp;quot;Mace&amp;quot; category. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; +20% increased Physical Power Bonus when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within range (including friendly targets), dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals friendly targets by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within the area. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets on it move. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 11 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13062</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13062"/>
		<updated>2023-09-14T18:18:07Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Protection&amp;quot; refers to the shield buff that [[Potion_of_Protection|Protection Potions]], [[Cleric]]&#039;s Protection spell, and [[Wizard]]&#039;s Arcane Shield Skill &amp;amp; Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.&lt;br /&gt;
&lt;br /&gt;
===Protection &amp;quot;Health&amp;quot; Scaling===&lt;br /&gt;
&lt;br /&gt;
All Protection instances have a hidden [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] value that impacts whether or not their health pool will scale. Currently, the values are as follows:&lt;br /&gt;
*Protection Potion: 0%&lt;br /&gt;
*Protection Spell: 0%&lt;br /&gt;
*Reactive Shield: 0%&lt;br /&gt;
*Arcane Shield: 50%&lt;br /&gt;
&lt;br /&gt;
The stat that scales the HP of the shield is [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard&#039;s Arcane Shield has an ABR of 50%, meaning that the shield&#039;s HP will be multiplied by 1 + (Magic Power Bonus/2)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield&#039;s base HP is 20. Final shield health is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;20 * (1 + (0.15/2) = 20 * 1.075 = 21.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interactions with Damage Calculation===&lt;br /&gt;
&lt;br /&gt;
Protection instances interact strangely with some of the game&#039;s damage calculation mechanics. Notably, Protection will &#039;&#039;&#039;not&#039;&#039;&#039; interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user&#039;s total damage before applying these multipliers. This is best explained with an example.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.&lt;br /&gt;
&lt;br /&gt;
If a bodyshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1 = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a headshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1.5 = 7.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a limbshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 0.5 = 2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things Protection Does Interact With:&#039;&#039;&#039;&lt;br /&gt;
*Combo Multiplier&lt;br /&gt;
*Weapon Impact Zone Multiplier&lt;br /&gt;
*Weapon/Additional Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things Protection Doesn&#039;t Interact With:&#039;&#039;&#039;&lt;br /&gt;
*Headshot/Limb Multipliers&lt;br /&gt;
*Physical/Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknowns:&#039;&#039;&#039;&lt;br /&gt;
*True Damage&lt;br /&gt;
&lt;br /&gt;
Overflow damage is calculated as normal. The exception seems to be &#039;&#039;&#039;Traps&#039;&#039;&#039;, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13061</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13061"/>
		<updated>2023-09-14T18:16:50Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Details about Protection shields and how they scale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Protection&amp;quot; refers to the shield buff that [[Potion Of Protection|Protection Potions]], [[Cleric]]&#039;s Protection spell, and [[Wizard]]&#039;s Arcane Shield Skill &amp;amp; Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.&lt;br /&gt;
&lt;br /&gt;
===Protection &amp;quot;Health&amp;quot; Scaling===&lt;br /&gt;
&lt;br /&gt;
All Protection instances have a hidden [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] value that impacts whether or not their health pool will scale. Currently, the values are as follows:&lt;br /&gt;
*Protection Potion: 0%&lt;br /&gt;
*Protection Spell: 0%&lt;br /&gt;
*Reactive Shield: 0%&lt;br /&gt;
*Arcane Shield: 50%&lt;br /&gt;
&lt;br /&gt;
The stat that scales the HP of the shield is [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard&#039;s Arcane Shield has an ABR of 50%, meaning that the shield&#039;s HP will be multiplied by 1 + (Magic Power Bonus/2)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield&#039;s base HP is 20. Final shield health is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;20 * (1 + (0.15/2) = 20 * 1.075 = 21.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interactions with Damage Calculation===&lt;br /&gt;
&lt;br /&gt;
Protection instances interact strangely with some of the game&#039;s damage calculation mechanics. Notably, Protection will &#039;&#039;&#039;not&#039;&#039;&#039; interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user&#039;s total damage before applying these multipliers. This is best explained with an example.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.&lt;br /&gt;
&lt;br /&gt;
If a bodyshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1 = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a headshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1.5 = 7.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a limbshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 0.5 = 2.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things Protection Does Interact With:&#039;&#039;&#039;&lt;br /&gt;
*Combo Multiplier&lt;br /&gt;
*Weapon Impact Zone Multiplier&lt;br /&gt;
*Weapon/Additional Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things Protection Doesn&#039;t Interact With:&#039;&#039;&#039;&lt;br /&gt;
*Headshot/Limb Multipliers&lt;br /&gt;
*Physical/Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknowns:&#039;&#039;&#039;&lt;br /&gt;
*True Damage&lt;br /&gt;
&lt;br /&gt;
Overflow damage is calculated as normal. The exception seems to be &#039;&#039;&#039;Traps&#039;&#039;&#039;, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13060</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13060"/>
		<updated>2023-09-14T18:03:29Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Details about Protection shields and how they scale.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things Protection Doesn&#039;t Scale With:&#039;&#039;&#039;&lt;br /&gt;
*Headshot/Limb Multipliers&lt;br /&gt;
*Physical/Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
Overflow damage is calculated as normal.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Exactly 25 damage is dealt to someone with a 20-HP Protection shield.&lt;br /&gt;
&lt;br /&gt;
If a bodyshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1 = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a headshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 1.5 = 7.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a limbshot, damage is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;25-20 = 5 * 0.5 = 2.5&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13059</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Shield&amp;diff=13059"/>
		<updated>2023-09-14T17:59:39Z</updated>

		<summary type="html">&lt;p&gt;Clowd: Created page with &amp;quot;&amp;#039;&amp;#039;Details about Protection shields and how they scale&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Details about Protection shields and how they scale&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12991</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12991"/>
		<updated>2023-09-12T16:40:22Z</updated>

		<summary type="html">&lt;p&gt;Clowd: patchnotes hotfix 11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 35&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target&#039;s Armor Rating is decreased by -40% for 5 seconds. (Doesn&#039;t affect negative PDR) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12974</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12974"/>
		<updated>2023-09-11T18:52:16Z</updated>

		<summary type="html">&lt;p&gt;Clowd: alphabetical perks, updated Thrust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 35&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target&#039;s Armor Rating is decreased by -40% for 5 seconds. (Doesn&#039;t affect negative PDR) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=12964</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=12964"/>
		<updated>2023-09-09T21:42:33Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Damage Formula */ differentiation between &amp;quot;gear&amp;quot; and &amp;quot;buff&amp;quot; weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ((((((Base Weapon/Magical Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Bonus * Impact Zone Bonus) + &amp;quot;Gear&amp;quot; Weapon Damage/Magical Damage + Divine Strike Damage) * (1 + Power Bonus)) + Additional Damage) * (1 + Hit Location Bonus) * (1 - (Damage Reduction * (1 - Penetration))) * (1 - Projectile Reduction)) + True Damage &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a weapon, skill, or spell. For example: Rondel Dagger&#039;s 14 Weapon Damage, Rupture&#039;s 20 Physical Damage, or Judgement&#039;s 25 Magical Damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Buff&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added from the perks Slayer, War Song, and Rapier Mastery. This stat is multiplied by Impact Zone Bonus and Combo Bonus. It essentially acts like a modification to your weapon&#039;s base damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gear&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;+ Weapon Damage&amp;quot; affix on gear. This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Bonus or your Combo Bonus. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Additional Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting the head or the limbs with certain attacks. This multiplier is 1.5x for headshots, and 0.5x for limb hits. This applies to all weapons, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, Fireball (Direct Hit Only), Ignite (Base AND DoT), Blow of Corruption. This does not apply to Physical skills, such as Achilles Strike.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A modifier for Damage Reduction that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; or &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
===Projectile Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Arrows, Bolts, Throwables, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, and Fireball (Direct Hit).&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
&lt;br /&gt;
*Damage Over Time is usually calculated as a whole number at the start of the DoT, then divided by its duration. For example, +2 True Physical Damage would not add +2 damage to each tick of Rupture, but rather to the 20 total damage. This applies to DoTs that are debuffs specifically. Non-debuff DoTs such as Din of Darkness or Explosive Bottle flames, or movement-based DoTs such as Achilles Strike and Earthquake, are calculated per-tick.&lt;br /&gt;
*Weakpoint Attack&#039;s debuff multiplies the victim&#039;s Armor Rating directly. Because Armor Rating to Damage Reduction follows a variable curve, it is very difficult to predict how much this will influence damage.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio==&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Attribute Bonus Ratio&amp;quot; is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage/healing/shields/whatever else, based on its multiplier. &lt;br /&gt;
&lt;br /&gt;
===What does this include?===&lt;br /&gt;
*Power Bonus (Magical and Physical)&lt;br /&gt;
*Magical Damage (From Spellbooks, Staves, and Crystal Balls)&lt;br /&gt;
*Divine Strike&#039;s special Physical Damage buff&lt;br /&gt;
*Additional Damage (Magical and Physical)&lt;br /&gt;
*True Damage (Magical and Physical)&lt;br /&gt;
*Weapon Damage &#039;&#039;(There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)&#039;&#039;&lt;br /&gt;
*Magical Healing&lt;br /&gt;
&lt;br /&gt;
===What does this not include?===&lt;br /&gt;
*Location Bonus (Headshots, Limbs)&lt;br /&gt;
*Enemy Damage Reduction&lt;br /&gt;
*Projectile Reduction&lt;br /&gt;
*Combo Multiplier&lt;br /&gt;
*Weapon Impact Zone Multiplier&lt;br /&gt;
*Attributes (common misconception)&lt;br /&gt;
*Casting Speed&lt;br /&gt;
*Projectile Speed&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Here&#039;s an example&#039;&#039;&#039; using default Warlock&#039;s Curse of Pain damage over time (not the direct hit). Curse of Pain has a base of 10 damage over 8 seconds, the default Magic Staff grants 5 Magical Damage, and Warlock&#039;s default Magic Power Bonus is 24%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Without Attribute Bonus Ratio&#039;&#039;&#039;, the damage calculation would look as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 5 ) * (1 + 0.24) = 18.6 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- However, &#039;&#039;&#039;with Attribute Bonus Ratio of 50%&#039;&#039;&#039;, we must halve the +5 Magical Damage and the 24% Magic Power Bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 2.5 ) * (1 + 0.12) = 14 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 14 damage over 8 seconds then equates to 1.75 damage dealt every second.&lt;br /&gt;
&lt;br /&gt;
===What sources of damage are affected by this?===&lt;br /&gt;
&lt;br /&gt;
- Everything else that isn&#039;t in the following list can be assumed to be 100% scaling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% Scaling:&#039;&#039;&#039;&lt;br /&gt;
*Wizard&#039;s damage over time from Fireball, Zap, and Ignite&lt;br /&gt;
*Cleric&#039;s Sanctuary&lt;br /&gt;
*Cleric&#039;s Locust&#039;s Swarm&lt;br /&gt;
*Cleric&#039;s Earthquake&lt;br /&gt;
*Warlock&#039;s Torture Mastery&lt;br /&gt;
*Warlock&#039;s Curse of Pain&lt;br /&gt;
*Warlock&#039;s Hellfire (needs testing)&lt;br /&gt;
*Barbarian&#039;s Achilles Strike movement ticks&lt;br /&gt;
*Rogue&#039;s Poison Weapon&lt;br /&gt;
*Rogue&#039;s Rupture&lt;br /&gt;
*Unique weapon Cinder&#039;s DoT&lt;br /&gt;
*Unique weapon Pestilence&#039;s DoT&lt;br /&gt;
*Explosive throwables&lt;br /&gt;
*Healing Potions &amp;amp; Troll&#039;s Blood&lt;br /&gt;
*Wizard&#039;s Arcane Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Scaling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Bard&#039;s Din of darkness song (6%/9%/12% depending on song quality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0% Scaling:&#039;&#039;&#039; &lt;br /&gt;
*Wizard Reactive Shield&lt;br /&gt;
*Protection Potions&lt;br /&gt;
*Cleric&#039;s Protection Spell&lt;br /&gt;
*Bard&#039;s Tranquility song&lt;br /&gt;
*Warlock&#039;s Dark Reflection&lt;br /&gt;
*Warlock&#039;s Power of Sacrifice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12955</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12955"/>
		<updated>2023-09-08T21:40:02Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|agility     = 12&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 78&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style. &lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**Access to utility spells that can slow down enemies or reveal those who are Invisible.&lt;br /&gt;
**Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.&lt;br /&gt;
**High Magical Interaction Speed, allowing for fast shrine usage and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.&lt;br /&gt;
**Very low physical damage and limited melee options.&lt;br /&gt;
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.&lt;br /&gt;
**Lowest health in the game, with poor armor options.&lt;br /&gt;
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball&#039;s burn to 5 damage over 5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. &#039;&#039;Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s Physical Damage Reduction is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Spell Casting Speed by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Knowledge by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% Shield &amp;lt;br&amp;gt; 100% Blast &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals Rogues hidden with &amp;quot;Hide&amp;quot; skill&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; On hit, it deals 30 Magical Damage and inflicts Frostbite for 1 second. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The speed that the missiles fire at is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 30 direct Magical Damage to a target and 15 splash Magical Damage. Nearby targets are knocked back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct+Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Chain Lightning will use corpses as &amp;quot;hopping&amp;quot; points. Use this to your advantage to hit enemies around corners.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12954</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12954"/>
		<updated>2023-09-08T21:10:41Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons refinement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|agility     = 12&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 78&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style. &lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**Access to utility spells that can slow down enemies or reveal those who are Invisible.&lt;br /&gt;
**Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.&lt;br /&gt;
**High Magical Interaction Speed, allowing for fast shrine usage and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.&lt;br /&gt;
**Very low physical damage and limited melee options.&lt;br /&gt;
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.&lt;br /&gt;
**Lowest health in the game, with poor armor options.&lt;br /&gt;
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball&#039;s burn to 5 damage over 5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. &#039;&#039;Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s Physical Damage Reduction is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Spell Casting Speed by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Knowledge by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals Rogues hidden with &amp;quot;Hide&amp;quot; skill&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; On hit, it deals 30 Magical Damage and inflicts Frostbite for 1 second. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The speed that the missiles fire at is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 30 direct Magical Damage to a target and 15 splash Magical Damage. Nearby targets are knocked back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct+Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Chain Lightning will use corpses as &amp;quot;hopping&amp;quot; points. Use this to your advantage to hit enemies around corners.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12953</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12953"/>
		<updated>2023-09-08T21:05:40Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons refinement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 35&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target&#039;s Armor Rating is decreased by -40% for 5 seconds. (Doesn&#039;t affect negative PDR) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12952</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12952"/>
		<updated>2023-09-08T21:03:01Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons refinement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 18&lt;br /&gt;
|resourcefulness     = 5&lt;br /&gt;
|health     = 92&lt;br /&gt;
|spell memory     = 12&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; +20% increased Physical Power Bonus when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within range (including friendly targets), dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals friendly targets by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within the area. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets on it move. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 11 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=12951</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=12951"/>
		<updated>2023-09-08T20:57:56Z</updated>

		<summary type="html">&lt;p&gt;Clowd: Pros/Cons refinement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 15%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 8 seconds. &amp;lt;br&amp;gt; Cooldown: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +15% Action Speed. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +25% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 4 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 50% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12946</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12946"/>
		<updated>2023-09-08T05:23:17Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Magical Healing */ ABR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: 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69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a % decrease to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12945</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12945"/>
		<updated>2023-09-08T05:09:16Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Spell Casting Speed */ formula added to show spell casting speed&amp;#039;s effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a % decrease to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12943</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12943"/>
		<updated>2023-09-08T05:06:37Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Debuff Duration */ wording and elaboration on negative being good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a % decrease to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12942</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12942"/>
		<updated>2023-09-08T05:04:24Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Physical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=12941</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=12941"/>
		<updated>2023-09-08T04:58:20Z</updated>

		<summary type="html">&lt;p&gt;Clowd: Grammar/punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Bard&lt;br /&gt;
|type        = &#039;The Magical Minstrel&#039;&lt;br /&gt;
|strength    = 14&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 7&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 98&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.&lt;br /&gt;
&lt;br /&gt;
To successfully activate the song&#039;s effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.&lt;br /&gt;
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses&lt;br /&gt;
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.&lt;br /&gt;
**Several AoE damage sources and debuffs, allowing for strong space control and party play.&lt;br /&gt;
**High interaction speed and movement speed (when buffed).&lt;br /&gt;
**Highest potential Luck stat + Can unlock chests with Unchained Harmony&lt;br /&gt;
*Cons:&lt;br /&gt;
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.&lt;br /&gt;
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.&lt;br /&gt;
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.&lt;br /&gt;
**Timing tunes is not easy in dire situations.&lt;br /&gt;
**Low durability and limited access to armor.&lt;br /&gt;
**Very loud, attracting attention from other players.&lt;br /&gt;
&lt;br /&gt;
===Music Minigame===&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your flat Move Speed by +10 when holding an instrument. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While playing, the caster&#039;s Physical Damage Reduction is increased by an additional flat +15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a rapier, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Give all party members around a +3 Will and Knowledge buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% faster switching time when switching between weapons/utility items. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +100.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the performance is successful, increases nearby allies&#039; Weapon Damage by +3 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next song is automatically played to the end without any input and is sure to succeed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 4 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 4 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Music=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Drum===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually increase the flat Move Speed of yourself and nearby allies for 8 / 10 / 12 seconds. The amount of boost (Poor - 5 per second, Good - 7 per second, Perfect - 9 per second) stacks up to 3 times over the duration of one song. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 8 / 10 / 12 seconds. The amount of boost (Poor - +3% per second, Good - +4,5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +25 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 1 / 3 / 5 Dark Magical Damage per beat to all enemies in an area around the performer. (Scales with 6%/9%/12% of added Magical Damage per beat.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases all attributes of nearby allies by +1 / +2 / +3 for 30/60/120  seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Flute===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all Attributes of nearby enemies by -1 / -2 / -3 for 20 seconds. Does not work on Boss or Subboss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 15 / 20 / 25 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. (Scales with 50% physical damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a debuff to nearby enemies that lowers Physical Power Bonus by a flat -2% / -4% / -5% and flat Armor Rating by -10 / -20 / -30 for 18 seconds.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:ShriekofWeaknessGraph.png|700px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
                    &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lute===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a flat +15% to Action Speed for 30 / 60 / 120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Excites nearby monsters to attack the nearest target except the performer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the Move Speed of all enemy targets by a flat -20 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Intercepts all enemy spells and prevents the caster from casting magic for 2 / 4 / 6 seconds. Does not work on boss or sub-boss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lyre===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% increased Physical Power Bonus for 10/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Restores 2 Spell Points every 3 seconds of all nearby allies for 8 / 16 / 24 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a buff to self and all nearby allies that lasts for 60 / 90 / 120 seconds that gives +40 flat Armor Rating and +40 flat Magic Resist. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Turns self and all nearby invisible for 15 / 25 / 35 seconds. Invisibility breaks upon movement. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually restores 2 Recoverable Health per second for 4 / 8 / 12 seconds for yourself and nearby allies based on your performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 298 (99.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | -1%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 43.2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 14 (-2%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 7 (-40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Spell Casting Speed stat.&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s added flat Move Speed per stack changed from 5/10/15 to 5/8/11&lt;br /&gt;
&lt;br /&gt;
- Allegro&#039;s added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.&lt;br /&gt;
&lt;br /&gt;
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shriek of Weakness&#039;s AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.&lt;br /&gt;
&lt;br /&gt;
- Chorale of Clarity&#039;s Spell Recharge per second nerfed from 8 to 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Several new songs and perks added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/15 Alpha Playtest #5 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bard&#039;s Tranquility was not properly healing players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5 Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added to the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=12938</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=12938"/>
		<updated>2023-09-08T01:42:00Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 23&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 10 &lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Warlock class is currently a work in progress (WIP). All information is subject to change as the class is updated and modified. Many categories, such as spells, skills, and perks, have not been completed at this time and are currently lacking compared to other classes.&lt;br /&gt;
==Description==&lt;br /&gt;
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Can specialize into Torture Mastery, allowing for high self-healing capabilities.&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extremely good PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited in options for effective playstyles. &#039;&#039;(Unfinished class.)&#039;&#039;&lt;br /&gt;
**Very slow movement speed.&lt;br /&gt;
**Low potential for Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased by 15% except against divine magic. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dark magic spells have 10% increased magic damage. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. 15 seconds cooldown &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. (Currently non-functional). &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curse of Pain and Power of Sacrifice inflicted upon enemies restores 1 HP to the caster with each instance of damage-over-time dealt. Hellfire will also heal 1 HP to the caster with each instance of damage dealt, but only if the target is currently afflicted with Curse of Pain.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 20 Magical Damage to the target and reduces their healing rate by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 12 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks and projectiles. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to Magic. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Damage per second but increasing Strength by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces base stats by 20%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 magic damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit / Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will not protect you from spells and other forms of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12937</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12937"/>
		<updated>2023-09-08T01:31:30Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 18&lt;br /&gt;
|resourcefulness     = 5&lt;br /&gt;
|health     = 92&lt;br /&gt;
|spell memory     = 12&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest base interaction speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; +20% increased Physical Power Bonus when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within range (including friendly targets), dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals friendly targets by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within the area. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets on it move. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 11 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12936</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12936"/>
		<updated>2023-09-08T01:21:50Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|agility     = 12&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 78&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style.&lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**High movement speed and repositioning/ambush capabilities with Invisibility and Haste.&lt;br /&gt;
**Can apply several powerful buffs to themselves or to teammates.&lt;br /&gt;
*Cons&lt;br /&gt;
**Very low physical damage and limited melee options.&lt;br /&gt;
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.&lt;br /&gt;
**Lowest health in the game, with poor armor options.&lt;br /&gt;
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball&#039;s burn to 5 damage over 5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. &#039;&#039;Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s Physical Damage Reduction is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Spell Casting Speed by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Knowledge by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals Rogues hidden with &amp;quot;Hide&amp;quot; skill&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; On hit, it deals 30 Magical Damage and inflicts Frostbite for 1 second. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The speed that the missiles fire at is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 30 direct Magical Damage to a target and 15 splash Magical Damage. Nearby targets are knocked back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct+Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Chain Lightning will use corpses as &amp;quot;hopping&amp;quot; points. Use this to your advantage to hit enemies around corners.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=12935</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=12935"/>
		<updated>2023-09-08T01:09:18Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Ranger&lt;br /&gt;
|type        = &#039;An Astute Hunter&#039;&lt;br /&gt;
|strength    = 10&lt;br /&gt;
|agility     = 20&lt;br /&gt;
|will        = 10&lt;br /&gt;
|knowledge   = 10&lt;br /&gt;
|resourcefulness     = 25&lt;br /&gt;
|health     = 90 / 90&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and their keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are also adept at ranged combat, using bows, crossbows, bolts and arrows to take down their targets from a distance. Also they can use spears to aid them in close quarters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Any long-ranged weapons, some swords and spears.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.&lt;br /&gt;
**Able to set bear traps to lock down enemies in place.&lt;br /&gt;
**Great room clearing and PvE ability without putting themselves at risk.&lt;br /&gt;
**High movement speed and interaction speed, allowing them to pick their fights.&lt;br /&gt;
**High burst healing with the Field Ration skill.&lt;br /&gt;
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited ammo with reloads often necessary (unless certain skills are used to &amp;quot;instant reload&amp;quot;).&lt;br /&gt;
**Specialized in ranged combat, with few options for melee weapons and no special melee skills.&lt;br /&gt;
**Low health pool with limited armor options.&lt;br /&gt;
**Costly to play, as arrows and bear traps cost gold to replenish.&lt;br /&gt;
**Projectiles can be blocked by shields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting a target&#039;s leg decreases their Move Speed Bonus by -15% for 2 seconds, in addition to the usual on-hit slowdown effect. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +5% when using Crossbow weapons, grants a flat additional +50% Action Speed when reloading Crossbow weapons. (Does not affect Move Speed, despite description in-game).&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Enhanced Hearing.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Hearing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can hear enemy footstep sounds from farther away. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Multiplies the slowdown value of moving when drawing a bow by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a bow, change your default shooting animation so it shoots 15% faster. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain additional flat +50% Action Speed when reloading bow-type weapons. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +5% when attacking with a ranged weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Headshot Damage Multiplier by +15% when attacking with a long-range weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Spear can be used. When attacking with a spear, gain +10% increased Physical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recent enemy player footsteps display as red footprints on the ground. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Regular Interaction Speed by +100% when installing traps. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 35s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hold three arrows in your shooting hand and fire them quickly in succession in a single action. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile&#039;s flight speed is greatly increased for 8 seconds. In addition, Physical Power Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear Trap &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forest Hood, [[Leather Cap]], [[Ranger Hood]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 305 (101.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 12.4%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15 (2.5%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -11%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-11%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.&lt;br /&gt;
- Every variant of Crossbow has been given innate Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19/12/2022 Alpha Playtest #3 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap disarming no longer requires a skill check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spear Proficiency did not work properly in Lobby.&lt;br /&gt;
&lt;br /&gt;
- Spear Proficiency weapon damage bonus changed from 20 to 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quiver system version v0.5&lt;br /&gt;
&lt;br /&gt;
- Bow weapons fire a limited number of arrows before they must reload their quiver.&lt;br /&gt;
&lt;br /&gt;
- The number of arrows in the quiver is based on the type of bow that is equipped.&lt;br /&gt;
&lt;br /&gt;
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger&#039;s Spear Proficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=12934</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=12934"/>
		<updated>2023-09-08T00:52:34Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Bard&lt;br /&gt;
|type        = &#039;The Magical Minstrel&#039;&lt;br /&gt;
|strength    = 14&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 7&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 98&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.&lt;br /&gt;
&lt;br /&gt;
To successfully activate the song&#039;s effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.&lt;br /&gt;
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance.&lt;br /&gt;
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.&lt;br /&gt;
**Several AoE damage sources and debuffs, allowing for strong space control and party play.&lt;br /&gt;
**High interaction speed and movement speed (when buffed).&lt;br /&gt;
**Highest potential Luck stat.&lt;br /&gt;
*Cons:&lt;br /&gt;
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.&lt;br /&gt;
**Timing tunes is not easy in dire situations.&lt;br /&gt;
**Low durability and limited access to armor.&lt;br /&gt;
**Very loud, attracting attention from other players.&lt;br /&gt;
&lt;br /&gt;
===Music Minigame===&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your flat Move Speed by +10 when holding an instrument. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While playing, the caster&#039;s Physical Damage Reduction is increased by an additional flat +15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a rapier, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Give all party members around a +3 Will and Knowledge buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% faster switching time when switching between weapons/utility items. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +100.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the performance is successful, increases nearby allies&#039; Weapon Damage by +3 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next song is automatically played to the end without any input and is sure to succeed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 4 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 4 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Music=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Drum===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually increase the flat Move Speed of yourself and nearby allies for 8 / 10 / 12 seconds. The amount of boost (Poor - 5 per second, Good - 7 per second, Perfect - 9 per second) stacks up to 3 times over the duration of one song. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 8 / 10 / 12 seconds. The amount of boost (Poor - +3% per second, Good - +4,5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +25 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 1 / 3 / 5 Dark Magical Damage per beat to all enemies in an area around the performer. (Scales with 6%/9%/12% of added Magical Damage per beat.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases all attributes of nearby allies by +1 / +2 / +3 for 30/60/120  seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Flute===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all Attributes of nearby enemies by -1 / -2 / -3 for 20 seconds. Does not work on Boss or Subboss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 15 / 20 / 25 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. (Scales with 50% physical damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a debuff to nearby enemies that lowers Physical Power Bonus by a flat -2% / -4% / -5% and flat Armor Rating by -10 / -20 / -30 for 18 seconds.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:ShriekofWeaknessGraph.png|700px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
                    &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lute===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a flat +15% to Action Speed for 30 / 60 / 120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Excites nearby monsters to attack the nearest target except the performer. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the Move Speed of all enemy targets by a flat -20 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Intercepts all enemy spells and prevents the caster from casting magic for 2 / 4 / 6 seconds. Does not work on boss or sub-boss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lyre===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% increased Physical Power Bonus for 10/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Restores 2 Spell Points every 3 seconds of all nearby allies for 8 / 16 / 24 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a buff to self and all nearby allies that lasts for 60 / 90 / 120 seconds that gives +40 flat Armor Rating and +40 flat Magic Resist. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Turns self and all nearby invisible for 15 / 25 / 35 seconds. Invisibility breaks upon movement. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually restores 2 Recoverable Health per second for 4 / 8 / 12 seconds for yourself and nearby allies based on your performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 298 (99.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | -1%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 43.2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 14 (-2%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 7 (-40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Spell Casting Speed stat.&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s added flat Move Speed per stack changed from 5/10/15 to 5/8/11&lt;br /&gt;
&lt;br /&gt;
- Allegro&#039;s added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.&lt;br /&gt;
&lt;br /&gt;
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shriek of Weakness&#039;s AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.&lt;br /&gt;
&lt;br /&gt;
- Chorale of Clarity&#039;s Spell Recharge per second nerfed from 8 to 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Several new songs and perks added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/15 Alpha Playtest #5 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bard&#039;s Tranquility was not properly healing players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5 Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added to the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=12933</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=12933"/>
		<updated>2023-09-08T00:36:19Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Barbarian&lt;br /&gt;
|type        = &#039;The Brawny Warrior&#039;&lt;br /&gt;
|strength    = 30&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 18&lt;br /&gt;
|knowledge   = 6&lt;br /&gt;
|resourcefulness     = 10&lt;br /&gt;
|health     = 130 / 130&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Highest base health.&lt;br /&gt;
**High melee damage.&lt;br /&gt;
**Highest base magic resistance when equipping the Iron Will perk.&lt;br /&gt;
**Increased proficiency with axe type melee weapons and thrown axe weapons &lt;br /&gt;
**Can equip a perk that allows breaking unreinforced doors and chests.&lt;br /&gt;
**Fast room clearing ability.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Very slow interaction speed, attack speed and base movement speed.&lt;br /&gt;
**Extremely slow Magical Interaction speed, which means extremely slow portal-opening.&lt;br /&gt;
**Limited combat healing.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Axe Specialization.png|link=|x96px]] &amp;lt;br&amp;gt; Axe Specialization &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adds +5 Additional Physical Damage to your axe attacks. &amp;lt;br&amp;gt; (Battle Axe, Double Axe, Felling Axe, Francisca Axe, Hatchet, Horseman&#039;s Axe)&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Berserker.png|link=|x96px]] &amp;lt;br&amp;gt; Berserker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The lower your remaining HP, the higher your physical attack power. This perk activates once you reach 90% of your maximum HP or less. Each point of damage grants increased Physical Power Bonus, up to a maximum of +33.4% at 1 HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Strength increases by +10 for 7 seconds when a target is killed. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases headshot damage with axes by an additive +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Resist Rating by 100. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 12% of Max HP after killing a player. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The effect of all drinks are increased by +20% and the duration is reduced by -20%. &amp;lt;br&amp;gt; (including luck potion) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Power Bonus increases by +10% when not wearing any chest armor. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to destroy unreinforced doors and sturdy containers. Also increases the impact power of your attacks +1 to better defeat blocks and parries. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Max HP Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +5% when attacking with a two-handed weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next hit gains a separate instance of 10 Physical Damage and applies a debuff that lasts 2 seconds. During this debuff, the victim&#039;s Move Speed Bonus is decreased by -10%, and any step they take will inflict 5 Physical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;Damage per step: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce Max HP Bonus by 25% for 6 seconds while granting Lifesteal. Lifesteal: Successful attacks grant the player back 5% of Max HP. (Single use, rechargeable with campfires. Skill Tier 1.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; Life Siphon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upon activation, gain +4 All Attributes for 8 seconds, but take 3 damage per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Strength is increased by +15 and movement speed is increased multiplicatively by 15%, while Physical Damage Reduction is additively reduced by -20% for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next hit ignores 75% of your enemy&#039;s defense. Your aggressiveness results in a -55 armor rating. The buff is consumed when an attack hits an object or a target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Frightens all enemies within a 7.5m range radius and decreases their Physical Power Bonus by -25% for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +25% increased Max HP Bonus of self and allies within 7.5m for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Barbuta Helmet]], [[Gjermundbu]], [[Leather Cap]], [[Viking Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Northern Full Tunic]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurer&#039;s Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats|stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 130&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.33%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -68%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -23%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -45%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -2.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11.6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 39 (11.6%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 30 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 18 (9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Smash perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Savage Roar’s fear duration changed from 4 to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19/12/2022 Alpha Playtest #3 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The cooldown of Barbarian&#039;s Savage Roar skill has been changed from 24 to 28 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Savage : Physical Damage Mod 5% → 10%&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Savage Roar : Physical Damage Mod -20% → -25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12932</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12932"/>
		<updated>2023-09-08T00:26:44Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ alphabetical skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 35&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong poison damage output.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target&#039;s Armor Rating is decreased by -40% for 5 seconds. (Doesn&#039;t affect negative PDR) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=12931</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=12931"/>
		<updated>2023-09-08T00:25:17Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks/skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Jack of all trades, master of none.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 15%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 8 seconds. &amp;lt;br&amp;gt; Cooldown: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +15% Action Speed. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +25% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 4 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 50% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12930</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=12930"/>
		<updated>2023-09-08T00:14:27Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Class Info */ Pros/Cons, alphabetical perks, some tips added/altered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 35&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Fastest class, has very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong poison damage output.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights nearby traps. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can jump again while jumping. Landing from this double jump results in a 3 second debuff that inflicts a reduced flat -30 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members around them a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Rogue -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +50% increased Physical Power Bonus on the next attack. If the hit is successful, the target&#039;s Armor Rating is decreased by -40% for 5 seconds. (Doesn&#039;t affect negative PDR) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 60s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 35&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 320 (106.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12928</id>
		<title>Spell Restoration</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12928"/>
		<updated>2023-09-07T19:57:09Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
== What are Skill/Spell Points? ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] and [[Cleric|Cleric&#039;s]] Spells, as well as some skills can be recharged in several ways, where higher tier spells take longer to recharge. &lt;br /&gt;
&lt;br /&gt;
- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Recharge Cost (SP) = 100&#039;&#039; * Tier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. &lt;br /&gt;
&lt;br /&gt;
== Recharging Skills/Spells ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] Meditation, [[Healing#Campfires|Campfires]], [[Healing#Resting|Resting]], [[Clarity Potion|Clarity Potions]], and [[Bard|Bard&#039;s]] Chorale of Clarity are currently the only ways to recharge SP.&lt;br /&gt;
&lt;br /&gt;
- When you recharge spells it recharges the base amount listed on the tooltip plus your [[Stats#Spell Memory/Capacity|Spell Capacity]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Meditation recharges a base of 34SP and Wizard has a base [[Stats#Spell Memory/Capacity|Spell Capacity]] of 19. This will recharge 53 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.&lt;br /&gt;
&lt;br /&gt;
- Some skills can also be recharged, currently this only includes [[Fighter|Fighter&#039;s]] Second Wind (tier 6, 600 SP) and [[Barbarian|Barbarian&#039;s]] Blood Exchange (tier 1, 100 SP). However, they can only be regenerated from [[Healing#Campfires|Campfires]] (not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Spell Capacity.&lt;br /&gt;
&lt;br /&gt;
== Sources of Skill/Spell Points ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts base of 24s and is sped up by [[Stats#Spell Casting Speed|Spell Casting Speed]]&lt;br /&gt;
* Each tick takes 1.5s, and is sped up by Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = 24s/(1 + Spell Casting Speed)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Always has 17 ticks split across the duration. 16 ticks come from Duration/Tick Interval, and 1 Tick comes from the &amp;quot;instant tick&amp;quot; (see Notes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of Ticks = ((24/(1 + Spell Casting Speed)) / (1.5/(1 + Spell Casting Speed))) + 1&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt; seconds &lt;br /&gt;
* Number of ticks is &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;28&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;, assuming the player is already sitting when the campfire is set up. Setting up a campfire and then sitting down will cost about 2 ticks.&lt;br /&gt;
&lt;br /&gt;
=== Sitting/Resting ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 8 SP per tick&lt;br /&gt;
* Lasts as long as you remain sitting&lt;br /&gt;
* Ticks the instant you sit and every 3s there-after&lt;br /&gt;
&lt;br /&gt;
=== Clarity Potions ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;8 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; seconds and is increased by your [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * (1 + Buff Duration))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Chorale of Clarity ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 2 SP per tick&lt;br /&gt;
* Lasts 8/16/24 (s) based on song quality and is increased by receiver&#039;s [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than a third of the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * ( 1 + Receivers_Buff_Duration)/3)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* When initiating any form of Restoration, there is one guaranteed &amp;quot;instant tick&amp;quot; granted, before any ticks are counted down. This can be seen with Meditation, which should give 16 ticks when dividing total duration by tick interval, but actually grants 17, as a tick is granted before any time has passed.&lt;br /&gt;
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation. &lt;br /&gt;
* Some ticks are sporadic and aren&#039;t exactly every 1s / 3s, although the total recharge is consistent regardless.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Using a base kit [[Cleric]] with 12 [[Stats#Spell Memory/Capacity|Spell Capacity]] and 15% [[Stats#Buff Duration|Buff Duration]]. &lt;br /&gt;
&lt;br /&gt;
=== SP recharged per tick ===&lt;br /&gt;
This recharges 46 SP per tick from Campfire, 20 from Sitting, 29 from Clarity Potions, and 16 from Bard&#039;s Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Number of ticks ===&lt;br /&gt;
White Campfires would have 22 ticks, Sitting may have 20 ticks (assuming sitting for 19s), blue Clarity potion would have 10 ticks, and a perfectly played Chorale of Clarity would have 10 ticks. &lt;br /&gt;
&lt;br /&gt;
=== Total SP recharged ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Total amount of recharge (SP) = Recharge per tick * Number of ticks&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would recharge a total of 1012 SP for a white Campfire, 400 SP for Sitting for 19s, 290 SP for a blue Clarity Potion, and 160 SP for Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Total casts recharged ===&lt;br /&gt;
Since Lesser Heal is tier 3 and costs 300 SP, white Campfire would recharge 3 casts, Sitting for 19s would recharge just over 1 cast, blue Clarity Potion just short of 1 cast, and Chorale of Clarity only half a cast.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=SxW_ctrwvAs|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12927</id>
		<title>Spell Restoration</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12927"/>
		<updated>2023-09-07T19:55:17Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Meditation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
== What are Skill/Spell Points? ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] and [[Cleric|Cleric&#039;s]] Spells, as well as some skills can be recharged in several ways, where higher tier spells take longer to recharge. &lt;br /&gt;
&lt;br /&gt;
- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Recharge Cost (SP) = 100&#039;&#039; * Tier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. &lt;br /&gt;
&lt;br /&gt;
== Recharging Skills/Spells ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] Meditation, [[Healing#Campfires|Campfires]], [[Healing#Resting|Resting]], [[Clarity Potion|Clarity Potions]], and [[Bard|Bard&#039;s]] Chorale of Clarity are currently the only ways to recharge SP.&lt;br /&gt;
&lt;br /&gt;
- When you recharge spells it recharges the base amount listed on the tooltip plus your [[Stats#Spell Memory/Capacity|Spell Capacity]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Meditation recharges a base of 34SP and Wizard has a base [[Stats#Spell Memory/Capacity|Spell Capacity]] of 19. This will recharge 53 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.&lt;br /&gt;
&lt;br /&gt;
- Some skills can also be recharged, currently this only includes [[Fighter|Fighter&#039;s]] Second Wind (tier 6, 600 SP) and [[Barbarian|Barbarian&#039;s]] Blood Exchange (tier 1, 100 SP). However, they can only be regenerated from [[Healing#Campfires|Campfires]] (not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Spell Capacity.&lt;br /&gt;
&lt;br /&gt;
== Sources of Skill/Spell Points ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts base of 24s and is sped up by [[Stats#Spell Casting Speed|Spell Casting Speed]]&lt;br /&gt;
* Each tick takes 1.5s, and is sped up by Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = 24s/(1 + Spell Casting Speed)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Always has 17 ticks split across the duration. 16 ticks come from Duration/Tick Interval, and 1 Tick comes from the &amp;quot;instant tick&amp;quot; (see Notes).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of Ticks = ((24/(1 + Spell Casting Speed)) / (1.5/(1 + Spell Casting Speed))) + 1&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt; seconds &lt;br /&gt;
* Number of ticks is &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;28&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;, assuming the player is already sitting when the campfire is set up. Setting up a campfire and then sitting down will cost about 2 ticks.&lt;br /&gt;
&lt;br /&gt;
=== Sitting/Resting ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 8 SP per tick&lt;br /&gt;
* Lasts as long as you remain sitting&lt;br /&gt;
* Ticks the instant you sit and every 3s there-after&lt;br /&gt;
&lt;br /&gt;
=== Clarity Potions ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;8 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; seconds and is increased by your [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * (1 + Buff Duration))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Chorale of Clarity ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 2 SP per tick&lt;br /&gt;
* Lasts 8/16/24 (s) based on song quality and is increased by receiver&#039;s [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than a third of the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * ( 1 + Receivers_Buff_Duration)/3)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation. &lt;br /&gt;
* Some ticks are sporadic and aren&#039;t exactly every 1s / 3s, although the total recharge is consistent regardless.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Using a base kit [[Cleric]] with 12 [[Stats#Spell Memory/Capacity|Spell Capacity]] and 15% [[Stats#Buff Duration|Buff Duration]]. &lt;br /&gt;
&lt;br /&gt;
=== SP recharged per tick ===&lt;br /&gt;
This recharges 46 SP per tick from Campfire, 20 from Sitting, 29 from Clarity Potions, and 16 from Bard&#039;s Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Number of ticks ===&lt;br /&gt;
White Campfires would have 22 ticks, Sitting may have 20 ticks (assuming sitting for 19s), blue Clarity potion would have 10 ticks, and a perfectly played Chorale of Clarity would have 10 ticks. &lt;br /&gt;
&lt;br /&gt;
=== Total SP recharged ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Total amount of recharge (SP) = Recharge per tick * Number of ticks&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would recharge a total of 1012 SP for a white Campfire, 400 SP for Sitting for 19s, 290 SP for a blue Clarity Potion, and 160 SP for Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Total casts recharged ===&lt;br /&gt;
Since Lesser Heal is tier 3 and costs 300 SP, white Campfire would recharge 3 casts, Sitting for 19s would recharge just over 1 cast, blue Clarity Potion just short of 1 cast, and Chorale of Clarity only half a cast.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=SxW_ctrwvAs|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12926</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=12926"/>
		<updated>2023-09-07T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;Clowd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|agility     = 12&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 78&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style.&lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**Temporarily high movement speed from Invisibility and Haste.&lt;br /&gt;
**Able to replenish spell casts through the Meditation skill.&lt;br /&gt;
**Can become invisible to re-position and setup ambushes.&lt;br /&gt;
*Cons&lt;br /&gt;
**Very low physical damage.&lt;br /&gt;
**Lowest health in the game.&lt;br /&gt;
**Vulnerable during a long time when meditating.&lt;br /&gt;
**Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball&#039;s burn to 5 damage over 5 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. &#039;&#039;Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s Physical Damage Reduction is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Spell Casting Speed by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Knowledge by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals Rogues hidden with &amp;quot;Hide&amp;quot; skill&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; On hit, it deals 30 Magical Damage and inflicts Frostbite for 1 second. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The speed that the missiles fire at is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 30 direct Magical Damage to a target and 15 splash Magical Damage. Nearby targets are knocked back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct+Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.&lt;br /&gt;
&lt;br /&gt;
- When enemies are interacting with doors, shoot a fire spell at them.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
- Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.&lt;br /&gt;
&lt;br /&gt;
- Alternatively, you can also rest at campfire to replenish spell casts.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12925</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12925"/>
		<updated>2023-09-07T19:46:13Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Spell Memory/Capacity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by potions, troll&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12923</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12923"/>
		<updated>2023-09-07T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;Clowd: corrected tiers of locust/earthquake/resurrection and cast limit of locust&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 18&lt;br /&gt;
|resourcefulness     = 5&lt;br /&gt;
|health     = 92&lt;br /&gt;
|spell memory     = 12&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Good front liner support -&amp;gt; playing behind tight unto the friendly Fighter or similar. With higher defensive gear you can take most damage with the exception of magic dmg (from rouges and wizards).&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest base interaction speed.&lt;br /&gt;
**Limited choices of melee weapons and no ranged options.&lt;br /&gt;
**Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
**Vulnerable to rouges and wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; +20% increased Physical Power Bonus when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within range (including friendly targets), dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals friendly targets by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within the area. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets on it move. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 11 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12922</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=12922"/>
		<updated>2023-09-07T19:07:05Z</updated>

		<summary type="html">&lt;p&gt;Clowd: wording and formatting on spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 18&lt;br /&gt;
|resourcefulness     = 5&lt;br /&gt;
|health     = 92&lt;br /&gt;
|spell memory     = 12&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Good front liner support -&amp;gt; playing behind tight unto the friendly Fighter or similar. With higher defensive gear you can take most damage with the exception of magic dmg (from rouges and wizards).&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest base interaction speed.&lt;br /&gt;
**Limited choices of melee weapons and no ranged options.&lt;br /&gt;
**Unable to regenerate spells like Wizards, resting at a campfire is necessary. (no longer true in the last playtest, resting even with no campfire restored spells, albeit at a poor rate. No definitive answer from the devs regarding this as of April 2023)&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
**Vulnerable to rouges and wizards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; +20% increased Physical Power Bonus when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members around by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within range (including friendly targets), dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals friendly targets by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within the area. This damage is split into 0.1s ticks. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 10 Magical Damage per step and reducing movement speed bonus by 50% when targets on it move. This spell can be channeled for up to 8 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 92&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 11 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12920</id>
		<title>Spell Restoration</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12920"/>
		<updated>2023-09-07T18:47:16Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Campfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
== What are Skill/Spell Points? ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] and [[Cleric|Cleric&#039;s]] Spells, as well as some skills can be recharged in several ways, where higher tier spells take longer to recharge. &lt;br /&gt;
&lt;br /&gt;
- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Recharge Cost (SP) = 100&#039;&#039; * Tier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. &lt;br /&gt;
&lt;br /&gt;
== Recharging Skills/Spells ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] Meditation, [[Healing#Campfires|Campfires]], [[Healing#Resting|Resting]], [[Clarity Potion|Clarity Potions]], and [[Bard|Bard&#039;s]] Chorale of Clarity are currently the only ways to recharge SP.&lt;br /&gt;
&lt;br /&gt;
- When you recharge spells it recharges the base amount listed on the tooltip plus your [[Stats#Spell Memory/Capacity|Spell Capacity]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Meditation recharges a base of 34SP and Wizard has a base [[Stats#Spell Memory/Capacity|Spell Capacity]] of 19. This will recharge 53 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.&lt;br /&gt;
&lt;br /&gt;
- Some skills can also be recharged, currently this only includes [[Fighter|Fighter&#039;s]] Second Wind (tier 6, 600 SP) and [[Barbarian|Barbarian&#039;s]] Blood Exchange (tier 1, 100 SP). However, they can only be regenerated from [[Healing#Campfires|Campfires]] (not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Spell Capacity.&lt;br /&gt;
&lt;br /&gt;
== Sources of Skill/Spell Points ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts base of 24s and is sped up by [[Stats#Spell Casting Speed|Spell Casting Speed]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = 24s/(1 + Spell Casting Speed)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Always has 17 ticks split across the duration&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt; seconds &lt;br /&gt;
* Number of ticks is &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;28&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;, assuming the player is already sitting when the campfire is set up. Setting up a campfire and then sitting down will cost about 2 ticks.&lt;br /&gt;
&lt;br /&gt;
=== Sitting/Resting ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 8 SP per tick&lt;br /&gt;
* Lasts as long as you remain sitting&lt;br /&gt;
* Ticks the instant you sit and every 3s there-after&lt;br /&gt;
&lt;br /&gt;
=== Clarity Potions ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;8 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; seconds and is increased by your [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * (1 + Buff Duration))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Chorale of Clarity ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 2 SP per tick&lt;br /&gt;
* Lasts 8/16/24 (s) based on song quality and is increased by receiver&#039;s [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than a third of the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * ( 1 + Receivers_Buff_Duration)/3)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation. &lt;br /&gt;
* Some ticks are sporadic and aren&#039;t exactly every 1s / 3s, although the total recharge is consistent regardless.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Using a base kit [[Cleric]] with 12 [[Stats#Spell Memory/Capacity|Spell Capacity]] and 15% [[Stats#Buff Duration|Buff Duration]]. &lt;br /&gt;
&lt;br /&gt;
=== SP recharged per tick ===&lt;br /&gt;
This recharges 46 SP per tick from Campfire, 20 from Sitting, 29 from Clarity Potions, and 16 from Bard&#039;s Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Number of ticks ===&lt;br /&gt;
White Campfires would have 22 ticks, Sitting may have 20 ticks (assuming sitting for 19s), blue Clarity potion would have 10 ticks, and a perfectly played Chorale of Clarity would have 10 ticks. &lt;br /&gt;
&lt;br /&gt;
=== Total SP recharged ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Total amount of recharge (SP) = Recharge per tick * Number of ticks&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would recharge a total of 1012 SP for a white Campfire, 400 SP for Sitting for 19s, 290 SP for a blue Clarity Potion, and 160 SP for Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Total casts recharged ===&lt;br /&gt;
Since Lesser Heal is tier 3 and costs 300 SP, white Campfire would recharge 3 casts, Sitting for 19s would recharge just over 1 cast, blue Clarity Potion just short of 1 cast, and Chorale of Clarity only half a cast.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=SxW_ctrwvAs|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12919</id>
		<title>Spell Restoration</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=12919"/>
		<updated>2023-09-07T18:45:49Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* What are Skill/Spell Points? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
== What are Skill/Spell Points? ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] and [[Cleric|Cleric&#039;s]] Spells, as well as some skills can be recharged in several ways, where higher tier spells take longer to recharge. &lt;br /&gt;
&lt;br /&gt;
- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Recharge Cost (SP) = 100&#039;&#039; * Tier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. &lt;br /&gt;
&lt;br /&gt;
== Recharging Skills/Spells ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] Meditation, [[Healing#Campfires|Campfires]], [[Healing#Resting|Resting]], [[Clarity Potion|Clarity Potions]], and [[Bard|Bard&#039;s]] Chorale of Clarity are currently the only ways to recharge SP.&lt;br /&gt;
&lt;br /&gt;
- When you recharge spells it recharges the base amount listed on the tooltip plus your [[Stats#Spell Memory/Capacity|Spell Capacity]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge + Spell Capacity&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Meditation recharges a base of 34SP and Wizard has a base [[Stats#Spell Memory/Capacity|Spell Capacity]] of 19. This will recharge 53 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.&lt;br /&gt;
&lt;br /&gt;
- Some skills can also be recharged, currently this only includes [[Fighter|Fighter&#039;s]] Second Wind (tier 6, 600 SP) and [[Barbarian|Barbarian&#039;s]] Blood Exchange (tier 1, 100 SP). However, they can only be regenerated from [[Healing#Campfires|Campfires]] (not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Spell Capacity.&lt;br /&gt;
&lt;br /&gt;
== Sources of Skill/Spell Points ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts base of 24s and is sped up by [[Stats#Spell Casting Speed|Spell Casting Speed]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = 24s/(1 + Spell Casting Speed)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Always has 17 ticks split across the duration&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt; seconds &lt;br /&gt;
* Number of ticks is &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;28&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sitting/Resting ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 8 SP per tick&lt;br /&gt;
* Lasts as long as you remain sitting&lt;br /&gt;
* Ticks the instant you sit and every 3s there-after&lt;br /&gt;
&lt;br /&gt;
=== Clarity Potions ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;8 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; seconds and is increased by your [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * (1 + Buff Duration))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Chorale of Clarity ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 2 SP per tick&lt;br /&gt;
* Lasts 8/16/24 (s) based on song quality and is increased by receiver&#039;s [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Number of ticks is 1 more than a third of the duration&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + roundDown(Base Duration * ( 1 + Receivers_Buff_Duration)/3)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation. &lt;br /&gt;
* Some ticks are sporadic and aren&#039;t exactly every 1s / 3s, although the total recharge is consistent regardless.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Using a base kit [[Cleric]] with 12 [[Stats#Spell Memory/Capacity|Spell Capacity]] and 15% [[Stats#Buff Duration|Buff Duration]]. &lt;br /&gt;
&lt;br /&gt;
=== SP recharged per tick ===&lt;br /&gt;
This recharges 46 SP per tick from Campfire, 20 from Sitting, 29 from Clarity Potions, and 16 from Bard&#039;s Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Number of ticks ===&lt;br /&gt;
White Campfires would have 22 ticks, Sitting may have 20 ticks (assuming sitting for 19s), blue Clarity potion would have 10 ticks, and a perfectly played Chorale of Clarity would have 10 ticks. &lt;br /&gt;
&lt;br /&gt;
=== Total SP recharged ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Total amount of recharge (SP) = Recharge per tick * Number of ticks&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would recharge a total of 1012 SP for a white Campfire, 400 SP for Sitting for 19s, 290 SP for a blue Clarity Potion, and 160 SP for Chorale of Clarity. &lt;br /&gt;
&lt;br /&gt;
=== Total casts recharged ===&lt;br /&gt;
Since Lesser Heal is tier 3 and costs 300 SP, white Campfire would recharge 3 casts, Sitting for 19s would recharge just over 1 cast, blue Clarity Potion just short of 1 cast, and Chorale of Clarity only half a cast.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=SxW_ctrwvAs|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12918</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=12918"/>
		<updated>2023-09-07T18:45:08Z</updated>

		<summary type="html">&lt;p&gt;Clowd: /* Spell Memory/Capacity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Magical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by potions, troll&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Clowd</name></author>
	</entry>
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