<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brecher</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brecher"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Brecher"/>
	<updated>2026-05-13T04:34:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ThornShield.png&amp;diff=64843</id>
		<title>File:Item Icon ThornShield.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ThornShield.png&amp;diff=64843"/>
		<updated>2026-03-21T12:00:14Z</updated>

		<summary type="html">&lt;p&gt;Brecher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=64794</id>
		<title>Droprates</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Droprates&amp;diff=64794"/>
		<updated>2026-03-17T23:37:01Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Add icon to for pretty embed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; position: relative; padding:5px;&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:CoinPurse_Empty_White.png|x150px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Drop Rate Information==&lt;br /&gt;
&lt;br /&gt;
This is a temporary page to aggregate some more common drop rates while the wiki doesn&#039;t have full loot drops working.&lt;br /&gt;
&lt;br /&gt;
Squire to Riches is usually the same as Normals rates, if it&#039;s blank assume the Normals rate.&lt;br /&gt;
&lt;br /&gt;
==Drop Rates==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Normals !! PvE Rate !! Squire to Riches Rate !! Extra Info&lt;br /&gt;
|-&lt;br /&gt;
| [[Tear of the Volcano|Tear of the Valcano]] || 10% || 5% || 0% || 0%&lt;br /&gt;
|Drops from Fire Colossus Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Stingray Egg]] || 2.5% || 1.25% || 0.25%&lt;br /&gt;
|1.25%&lt;br /&gt;
|Spawns In the middle of all eggs after opening boss loot room&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Wyvern Egg]] || 2.5% || 0% || 0% || 0%&lt;br /&gt;
|Spawns under the ice in the middle of Wyvern Arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Spectral Fabric]] || 20% || 10% || 5% || &lt;br /&gt;
| Drops from Spectral Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll Pelt]] || 20% || 10% || 5% ||&lt;br /&gt;
| Drops from Troll Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatrice&#039;s Lucky Feather]] || 10% || 5% || 2.5% || 5%&lt;br /&gt;
| Drops from Cockatrice &lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Crab Shell]] || 10% || 10% || 10% || 10%&lt;br /&gt;
| Drops from Crabs on Blue Maelstrom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR Boss Drops + Rates==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Drop !! HR Rate !! Boss !! Map !! Overall % !! Weapon Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder]]|| 0.3% || Fire Colossus || Firedeep || 1.5%&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Echo of Screams]]|| 0.3% || Fire Colossus || Firedeep || 1.5%&lt;br /&gt;
| [[Battle Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Famine]]|| 0.3% || Fire Colossus || Firedeep || 1.5%&lt;br /&gt;
| [[Horseman&#039;s Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Life after Death]]|| 0.3% || Fire Colossus || Firedeep || 1.5%&lt;br /&gt;
| [[Double Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulscraper]]|| 0.3% || Fire Colossus || Firedeep || 1.5%&lt;br /&gt;
| [[Felling Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Catice]]|| 0.375% || [[Lich]] || Crypts || 1.5%&lt;br /&gt;
| [[Crystal Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Illusory]]|| 0.375% || [[Lich]] || Crypts || 1.5%&lt;br /&gt;
| [[Magic Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellweaver]] || 0.375% || [[Lich]] || Crypts || 1.5%&lt;br /&gt;
| [[Spellbook]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zirkzi&#039;s Eye]] || 0.375% || [[Lich]] || Crypts || 1.5%&lt;br /&gt;
| [[Crystal Ball]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Claw]] || 0.375% || [[Skeleton Warlord|Warlord]] || Crypts || 1.5%&lt;br /&gt;
| [[Arming Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuma&#039;s Fang]] || 0.375% || [[Skeleton Warlord|Warlord]] || Crypts || 1.5%&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fulgor]] || 0.375% || [[Skeleton Warlord|Warlord]] || Crypts || 1.5%&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Viola]] || 0.375% || [[Skeleton Warlord|Warlord]] || Crypts || 1.5%&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathbloom]] || 1.125% || [[Ghost King]] || Inferno || 4.5%&lt;br /&gt;
| [[Stiletto Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulverizing Prayer]] || 1.125% || [[Ghost King]] || Inferno || 4.5%&lt;br /&gt;
| [[Morning Star]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinky Stick]] || 1.125% || [[Ghost King]] || Inferno || 4.5%&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]] || 1.125% || [[Ghost King]] || Inferno || 4.5%&lt;br /&gt;
| [[Zweihander]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dryad&#039;s Wrath]] || 0.5% || Bladehand || Blue Maelstrom || 1.5%&lt;br /&gt;
| [[Round Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delirium]] || 0.5% || Bladehand || Blue Maelstrom || 1.5%&lt;br /&gt;
| [[Buckler]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aegis]] || 0.5% || Bladehand || Blue Maelstrom || 1.5%&lt;br /&gt;
| [[Heater Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Abyssal Trident]] || 0.75% || Stingray || Blue Maelstrom || 1.5%&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leviathan]] || 0.75% || Stingray || Blue Maelstrom || 1.5%&lt;br /&gt;
| [[War Maul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nipalan]] || 1.5% || [[Frost Wyvern|Wyvern]] || Ice Abyass || 4.5%&lt;br /&gt;
| [[Longbow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pestilence]] || 1.5% || [[Frost Wyvern|Wyvern]] || Ice Abyass || 4.5%&lt;br /&gt;
| [[Recurve Bow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elven Bow of Truth]] || 1.5% || [[Frost Wyvern|Wyvern]] || Ice Abyass || 4.5%&lt;br /&gt;
| [[Survival Bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==HR DualBoss/KeyRoom Pile Artifact % (Per pull)==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Map !! HR Rate &lt;br /&gt;
|-&lt;br /&gt;
| Goblin Caves || 0.05% &lt;br /&gt;
|-&lt;br /&gt;
| Ruins || 0.05% &lt;br /&gt;
|-&lt;br /&gt;
| Crypts || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| Blue Maelstrom || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| Ice Caves || 0.1%&lt;br /&gt;
|-&lt;br /&gt;
| Firedeep || 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| Ice Abyss || 0.3%&lt;br /&gt;
|-&lt;br /&gt;
| Inferno ||0.3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Midnight Stag]]==&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;stripedtable sortable jquery-tablesorter wikitable&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot;|Module || Spawn Chance + % || Drops || Sell Price&lt;br /&gt;
|-&lt;br /&gt;
| Forest B || 1/10000 (0.01%) || [[Crown of the Midnight Stag]] || 10K Gold&lt;br /&gt;
|-&lt;br /&gt;
| Forest B || 1/10000 (0.01%) || [[Head of the Midnight Stag]] || 20K Gold&lt;br /&gt;
|-&lt;br /&gt;
| Forest B || 1/10000 (0.01%) || [[Corrupted Heart]] || 30K Gold&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Forest B Module [[File:Ruins Forest 02.png|300px|left|Ruins Forest B]]&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:CoinPurse_Empty_White.png&amp;diff=64793</id>
		<title>File:CoinPurse Empty White.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:CoinPurse_Empty_White.png&amp;diff=64793"/>
		<updated>2026-03-17T23:26:07Z</updated>

		<summary type="html">&lt;p&gt;Brecher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Youtube_Logo.png&amp;diff=64159</id>
		<title>File:Youtube Logo.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Youtube_Logo.png&amp;diff=64159"/>
		<updated>2026-02-10T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Youtube Logo.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Twitter_Logo.png&amp;diff=64158</id>
		<title>File:Twitter Logo.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Twitter_Logo.png&amp;diff=64158"/>
		<updated>2026-02-10T05:34:54Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Twitter Logo.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Steam_Logo.png&amp;diff=64157</id>
		<title>File:Steam Logo.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Steam_Logo.png&amp;diff=64157"/>
		<updated>2026-02-10T05:34:47Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Steam Logo.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Reddit_logo.png&amp;diff=64156</id>
		<title>File:Reddit logo.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Reddit_logo.png&amp;diff=64156"/>
		<updated>2026-02-10T05:34:34Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Reddit logo.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Discord_logo.png&amp;diff=64155</id>
		<title>File:Discord logo.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Discord_logo.png&amp;diff=64155"/>
		<updated>2026-02-10T05:34:15Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Discord logo.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Valentine.png&amp;diff=64154</id>
		<title>File:Valentine.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Valentine.png&amp;diff=64154"/>
		<updated>2026-02-10T05:33:58Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Valentine.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profile photo of Valentine from Dark and darker merchants&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark-and-darker-main.webp&amp;diff=64153</id>
		<title>File:Dark-and-darker-main.webp</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark-and-darker-main.webp&amp;diff=64153"/>
		<updated>2026-02-10T05:33:39Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Dark-and-darker-main.webp to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark-and-darker-main.png&amp;diff=64152</id>
		<title>File:Dark-and-darker-main.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark-and-darker-main.png&amp;diff=64152"/>
		<updated>2026-02-10T05:33:20Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Dark-and-darker-main.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark_and_Darker_Wiki.png&amp;diff=64151</id>
		<title>File:Dark and Darker Wiki.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dark_and_Darker_Wiki.png&amp;diff=64151"/>
		<updated>2026-02-10T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher reverted File:Dark and Darker Wiki.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Midnight_Stag&amp;diff=63846</id>
		<title>Midnight Stag</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Midnight_Stag&amp;diff=63846"/>
		<updated>2025-11-12T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Remove &amp;quot;not yet implemented text&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Midnight Stag}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Midnight_Stag&amp;diff=63845</id>
		<title>Midnight Stag</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Midnight_Stag&amp;diff=63845"/>
		<updated>2025-11-12T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Brecher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Midnight Stag}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
Not yet implemented in game.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63843</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63843"/>
		<updated>2025-11-09T07:34:12Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Add new calculator to calculators section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +175% (1.75x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (.8x)&lt;br /&gt;
*Hands: -30% (.7x)&lt;br /&gt;
*Legs: -4% (0.6x)&lt;br /&gt;
*Feet: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1sYCRezcb6F89vzRWBrHRDMq9pwlk7nhUq6wTi0tan7M/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full GUI equipment selector [https://dnd.wiki/ damage calculator (CN/ENG)]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Torch&amp;diff=63421</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Torch&amp;diff=63421"/>
		<updated>2025-05-05T18:40:58Z</updated>

		<summary type="html">&lt;p&gt;Brecher: +dev note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker guide to Torch, how to use it, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{GenerateUtilityTabs|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is throwable. Continuous light effect even after throwing. Comes with starting gear.&lt;br /&gt;
&lt;br /&gt;
[[Damage#Impact_Zone_Multiplier|Impact zone multiplier]] when thrown is {{Weapon Data|Torch|abilities|other|throw|impactzones}}.&lt;br /&gt;
&lt;br /&gt;
==Cosmetic==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:80%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Type  &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; How to Obtain &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:Blue Torch.png|x150px]] &amp;lt;br&amp;gt; Blue Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A torch emitting an ethereal blue flame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;br&amp;gt; [[File:Skin Item Torch Elven.png|150px]] &amp;lt;br&amp;gt; Elven Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Wrapped in enchanted vines, this torch casts a luminous, flame-like light, powered by a unique elven stone that radiates warmth without burning its environs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Redstone Shards&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Froststone Torch.png|150px]]&amp;lt;br&amp;gt; Froststone Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Crafted from eternal ice, its luminous radiance penetrates the deepest darkness. Within its core, an icy defiance of nature emanates, exuding an unearthly chill that murmurs anicent secrets. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Redstone Shards &amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Frozen_Torch.png|150px]] &amp;lt;br&amp;gt; Frozen Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; This flame is rumored to be forged from the tears of winter spirits and infused with the essence of ancient frost dragons, imbuing it with an aura both chilling and enchanting. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; EA Season #2 Reward &amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin Item Torch GCX.png|150px]] &amp;lt;br&amp;gt; GCX 2024 Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hewn from the ancient Tree of Life and blessed by the Goddess of Compassion, this torch stands as a symbol of unity and purpose. It radiates a triad of color, but only when held by those of true altruism, symbolizing the bearer&#039;s pivotal role in fostering a future filled with light and hope. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Donating at least 5$ during the [https://tiltify.com/@gcx/gcx-2024-marathon 2024 GCX Marathon]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Purple Torch.png|x150px]] &amp;lt;br&amp;gt; Purple Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Mystical torch of beautiful purple flame&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Twitch Drop EA Season #4  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin_Item_Torch_Yellow.png|x150px]] &amp;lt;br&amp;gt; Yellow Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item skin for [[Weapons|Torch]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Exclusive to Developers &amp;amp; Senior Wardens &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin Item Torch Warden.png|x150px]] &amp;lt;br&amp;gt; Warden Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item skin for [[Weapons|Torch]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Exclusive to Wardens &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Torch&amp;diff=63420</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Torch&amp;diff=63420"/>
		<updated>2025-05-05T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Update some torch skins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker guide to Torch, how to use it, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{GenerateUtilityTabs|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
It is throwable. Continuous light effect even after throwing. Comes with starting gear.&lt;br /&gt;
&lt;br /&gt;
[[Damage#Impact_Zone_Multiplier|Impact zone multiplier]] when thrown is {{Weapon Data|Torch|abilities|other|throw|impactzones}}.&lt;br /&gt;
&lt;br /&gt;
==Cosmetic==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:80%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Type  &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; How to Obtain &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:Blue Torch.png|x150px]] &amp;lt;br&amp;gt; Blue Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; A torch emitting an ethereal blue flame. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;br&amp;gt; [[File:Skin Item Torch Elven.png|150px]] &amp;lt;br&amp;gt; Elven Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Wrapped in enchanted vines, this torch casts a luminous, flame-like light, powered by a unique elven stone that radiates warmth without burning its environs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Redstone Shards&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Froststone Torch.png|150px]]&amp;lt;br&amp;gt; Froststone Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Crafted from eternal ice, its luminous radiance penetrates the deepest darkness. Within its core, an icy defiance of nature emanates, exuding an unearthly chill that murmurs anicent secrets. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Redstone Shards &amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Frozen_Torch.png|150px]] &amp;lt;br&amp;gt; Frozen Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; This flame is rumored to be forged from the tears of winter spirits and infused with the essence of ancient frost dragons, imbuing it with an aura both chilling and enchanting. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; EA Season #2 Reward &amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin Item Torch GCX.png|150px]] &amp;lt;br&amp;gt; GCX 2024 Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Hewn from the ancient Tree of Life and blessed by the Goddess of Compassion, this torch stands as a symbol of unity and purpose. It radiates a triad of color, but only when held by those of true altruism, symbolizing the bearer&#039;s pivotal role in fostering a future filled with light and hope. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Donating at least 5$ during the [https://tiltify.com/@gcx/gcx-2024-marathon 2024 GCX Marathon]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Purple Torch.png|x150px]] &amp;lt;br&amp;gt; Purple Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Mystical torch of beautiful purple flame&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Twitch Drop EA Season #4  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin_Item_Torch_Yellow.png|x150px]] &amp;lt;br&amp;gt; Yellow Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item skin for [[Weapons|Torch]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Exclusive to Senior Wardens &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[File:Skin Item Torch Warden.png|x150px]] &amp;lt;br&amp;gt; Warden Torch &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item skin for [[Weapons|Torch]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Item Skin &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Exclusive to Wardens &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Item_Torch_Yellow.png&amp;diff=63419</id>
		<title>File:Skin Item Torch Yellow.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Item_Torch_Yellow.png&amp;diff=63419"/>
		<updated>2025-05-05T18:35:41Z</updated>

		<summary type="html">&lt;p&gt;Brecher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63397</id>
		<title>Patch:6.8</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63397"/>
		<updated>2025-05-05T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;Brecher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 83==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeled spells cast using the artifact weapon Illusory would not break invisibility while channeling.&lt;br /&gt;
* Fixed an issue where Warlock&#039;s transformation into Demon form via Blood Pact could cause abnormal shield animations.&lt;br /&gt;
* Fixed an issue where movement could become slowed during gameplay.&lt;br /&gt;
* Fixed an issue where Wisp Nightmare would not lure nearby monsters after death, contrary to design.&lt;br /&gt;
* Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player.&lt;br /&gt;
* Fixed an issue where Demon Fly Nightmare could become stuck when unable to find a target.&lt;br /&gt;
* Fixed an issue where Demon Imp could heal player-summoned minions.&lt;br /&gt;
* Fixed an issue where Demon Imp’s heal could apply through walls.&lt;br /&gt;
* Fixed an issue where Demon Imp’s healing effect appeared at the target’s feet.&lt;br /&gt;
* Fixed an issue where Dreadspine’s attack patterns could appear in the air instead of on the ground.&lt;br /&gt;
* Fixed an issue where Druid could move outside the map using animal form in the Ice Cavern Bridge module.&lt;br /&gt;
* Fixed abnormal ore spawn rates in the Goblin Mine module.&lt;br /&gt;
* Fixed an issue where the torch in Goblin Cave - Cave Altar A module could appear floating in the air.&lt;br /&gt;
* Fixed an issue where skeletons could spawn stuck in walls in the Ruins Forest B module.&lt;br /&gt;
* Fixed an issue where players could receive debuffs and damage in Inferno Bloody Falls even when the waterfall was not present.&lt;br /&gt;
* Fixed an issue where some blood pools placed in Inferno did not deal damage when touched.&lt;br /&gt;
* Fixed an issue where only the initial hit damage from the Flame Spout Trap would be applied.&lt;br /&gt;
* Fixed an issue where using Wizard&#039;s Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX.&lt;br /&gt;
* Fixed an issue where only the Breath of the Deceased boss trigger prop contained AP values.&lt;br /&gt;
* Fixed an issue where movement keys and camera rotation might not function properly after resting.&lt;br /&gt;
* Fixed an issue where switching held items could cause the previous item to visually overlap.&lt;br /&gt;
* Fixed an issue where the Darkgrove Robe might not display correctly when sitting, dying, or performing certain actions.&lt;br /&gt;
* Fixed an issue where the helmet might not display correctly after being removed and re-equipped on a dead player wearing Gjermundbu, or when looting it from a Gilded Skeleton.&lt;br /&gt;
* Fixed an issue where unequipping certain weapons could momentarily obscure the screen.&lt;br /&gt;
* Fixed an issue where weapons might appear abnormally equipped in Spectator Mode inventory view.&lt;br /&gt;
* Fixed an issue where crashes could disconnect players and prevent reconnection.&lt;br /&gt;
* Adjusted Lobby Skin ambient sound volume.&lt;br /&gt;
* Adjusted egg-laying timing of the goose in Exquisite Treasury.&lt;br /&gt;
* Fixed an issue where the Expressman’s item delivery alert UI might not function correctly.&lt;br /&gt;
* Fixed an issue where the Output Device option was missing from the Audio &amp;gt; Device Settings menu.&lt;br /&gt;
* Fixed untranslated text in the description for OPTIONS &amp;gt; Audio &amp;gt; Send Mode.&lt;br /&gt;
* Restored lost Gold Coin Bags for affected DLC users&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* New Artifacts Added: Bloodthirst, Catice&lt;br /&gt;
* New Artifact should now drop from the bosses and the special rooms. Catice from the Lich,  Bloodthirst from the Warlord.&lt;br /&gt;
* Removed Fog of War (FoW) from all dungeons.&lt;br /&gt;
* Increased the movement speed reduction when transforming into Bear Form as a Druid from 25% to 30%.&lt;br /&gt;
* Changed Panther’s attack animations and combo actions.&lt;br /&gt;
* Improved damage application details for Flame Spout Trap.&lt;br /&gt;
* Reduced the damage of certain Ghost King attack patterns.&lt;br /&gt;
* Polished VFX for Demon Fly&lt;br /&gt;
* Improved the drop rates for the the High-Roller Lich, Warlord, Ghost King, and Frost Wyvern.&lt;br /&gt;
* Adventure mode Ore nodes can only be mined once now. Changed from 1 to 2 → just 1.&lt;br /&gt;
* Reduced the drop rate of Gold Coin Chest but added the Gold Coin Bag to drop from the hoards.&lt;br /&gt;
* Adjusted the Merchant affinity required to craft Boss Trigger Props.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Hi Adventurers,&lt;br /&gt;
This update prepares for the start of the new adventure rank season. We have also decided to remove the Fog of War to enable players to make more high-level strategic decisions weighing the risks and rewards of POIs and extraction points. Although we enjoyed the feelings of exploration added by the Fog of War, the feature led to lowered engagement from newer adventurers who we had hoped to protect with this mechanic. We’ve also added two new artifact weapons, the Catice and Bloodthirst which introduces some spectacular new effects. Now that we have our main game modes set, we plan to focus on adding more content for the dungeons in the upcoming season. We thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-2==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where quest item drop rates could be too low.&lt;br /&gt;
* Fixed an issue where the High-Roller entry fee could be applied on each floor descent.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Guardman kills might not count for the Squire’s quest.&lt;br /&gt;
* Fixed an issue where the Shared Stash could be reset if a Steam user with Legendary Status purchased the DLC: Seasonal Pack without launching the game.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This patch addresses several edge case bugs. We&#039;ve focused on improving reliability around quests, item drops, and progression systems to ensure a smoother and more consistent experience. Thank you for your patience.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-1==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed a vulnerability related to purchasing DLC: Seasonal Pack.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where attempting to log in via Epic could cause a crash. (https://darkanddarker.com/support/search/36504669021588)&lt;br /&gt;
* Fixed an issue where players needed to reconnect after purchasing Legendary Status on Steam in order to apply the status.&lt;br /&gt;
* Fixed a crash that could occur after normal gameplay.&lt;br /&gt;
* Fixed an issue in Adventure Mode where projectiles thrown or fired by a player upon death could still deal damage to others.&lt;br /&gt;
* Fixed an issue where Legendary items could drop in Adventure Mode.&lt;br /&gt;
* Fixed an issue where unintended visual effects could appear on the corpse after killing a Skeleton in Ruins High-Roller.&lt;br /&gt;
* Fixed an issue where the Mimic might not activate until the interaction was fully completed.&lt;br /&gt;
* Fixed a visual bug where the effect when hitting a Mimic did not appear as intended.&lt;br /&gt;
* Fixed an issue where unique named monsters were spawning more frequently than intended.&lt;br /&gt;
* Fixed an issue in the Crypt Gated Rooms module where all doors in a specific location required a lockpick, making it difficult to move to another module.&lt;br /&gt;
* Fixed an issue where the Marvelous Chest in the Ice Abyss Wyvern Lair was placed in the wrong direction.&lt;br /&gt;
* Fixed an issue where the player&#039;s view would change directions when exiting through an escape portal.&lt;br /&gt;
* Fixed a crash that could occur when transitioning to the next floor.&lt;br /&gt;
* Fixed an issue where the corpse of a deceased party member would unexpectedly disappear from view when another party member descended to the next floor.&lt;br /&gt;
* Fixed an issue where players could not move to the next floor even after the time limit ended in the Waiting Room.&lt;br /&gt;
* Fixed an issue where the loading UI could continue to appear in the tooltip when the cost to claim an item was 0 Gold.&lt;br /&gt;
* Fixed an issue where party members&#039; ratings were not visible (only the party leader’s was) when selecting Arena in party mode.&lt;br /&gt;
* Fixed an issue where, after completing a quest, the Merchant&#039;s greeting for the next quest was replaced by the default greeting.&lt;br /&gt;
* Fixed an issue where Dexterity and Vigor options were grouped together in the Gem Socketing List.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The schedule for the Adventurer Rank season in Early Access Season #6 has been revealed.&lt;br /&gt;
* The DLC: EA#6 Seasonal Pack will soon be available for purchase. For more details, please visit the official Dark and Darker website or check it out on Steam.&lt;br /&gt;
* New Feature Added – Post Express: The mail service in Dark and Darker is now live! Check your &#039;Welcome Delivery&#039; at the Expressman after the patch, and experience the new feature through Twitch Drops Campaign #2, starting this weekend!&lt;br /&gt;
* Optimizations and performance improvements.&lt;br /&gt;
* Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast.&lt;br /&gt;
* Increased Wendigo Frozen Heart drop rate.&lt;br /&gt;
* Reduced the amount of potions that spawn on the ground.&lt;br /&gt;
* Campfires and Hunting Traps can now appear in crates.&lt;br /&gt;
* Adjusted the material requirements for crafting Gold Coin Pouches.&lt;br /&gt;
* Changed the crafting material grade for Sterling Weapons from Common to Poor.&lt;br /&gt;
* Polished the Marketplace schedule UI.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
With Hotfix #82, we’re also launching a new DLC: Seasonal Pack. This pack includes a variety of helpful items to support your adventures, such as an exclusive torch skin, shared stash expansions, useful consumables, and non-tradeable gold coin containers, all designed to enhance your overall gameplay experience. Additionally, this update enables account linking in preparation for the upcoming Twitch Drops #2. We&#039;ve prepared a range of exciting rewards for this second round of Twitch Drops, so we hope you’ll tune in and join the fun!&lt;br /&gt;
&lt;br /&gt;
==Patch 8==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeling-type skills occasionally failed to activate.&lt;br /&gt;
* Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.&lt;br /&gt;
* Fixed an issue where pressing the R key at a specific time while the Sorcerer was Merging Spells could cancel the cast and leave the casting bar stuck on screen.&lt;br /&gt;
* Fixed an issue where Bards playing the Peacemaker song could be hit by a Wizard&#039;s Explosion spell even if they were outside the impact area.&lt;br /&gt;
* Fixed an issue where Druids reverting from any animal form to human form might not hear the transformation completion sound.&lt;br /&gt;
* Fixed an issue where the Fighter’s Shield Slam could be canceled when used at a specific time.&lt;br /&gt;
* Fixed an issue where casting Area of Effect (AOE) spells from stairs or lower floors towards the upper floor&#039;s ground could consume the spell without activation.&lt;br /&gt;
* Fixed an issue where hitting a corpse could result in the attack being blocked.&lt;br /&gt;
* Fixed an issue where the movement of the Nightmare Goblin Warrior appeared unnatural.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Axemen could continue attacking deceased players.&lt;br /&gt;
* Fixed an issue where slimes might not take damage from a Wizard&#039;s Explosion.&lt;br /&gt;
* Fixed an issue where the poison effect of the Giant Worm would display bubble effects floating in the air when on a sloped surface.&lt;br /&gt;
* Fixed an issue where the Ghost King&#039;s attacks affected monsters, causing them to die after a single hit following the Ghost King&#039;s attack pattern.&lt;br /&gt;
* Fixed an issue where the Zombie&#039;s poison cloud effect and sound did not synchronize properly.&lt;br /&gt;
* Fixed an issue where after defeating a Nightmare Demon Dog or a Nightmare Frost Skeleton Guardsman, leaving and re-entering the rendering range could cause unintended sounds to play from their corpses.&lt;br /&gt;
* Fixed an issue where weapon swapping might not function correctly.&lt;br /&gt;
* Fixed an issue where switching to an inventory weapon while holding another weapon could momentarily display the newly equipped weapon&#039;s drawing motion.&lt;br /&gt;
* Fixed an issue where attempting to equip a throwable weapon and then canceling could cause the previously held weapon to become invisible.&lt;br /&gt;
* Fixed an issue where canceling an equip interaction with a full inventory could cause the item to drop to the ground without notification or sound.&lt;br /&gt;
* Fixed an issue in Goblin Town A where a specific wall was passable, allowing players to move out of the map boundaries.&lt;br /&gt;
* Fixed an issue in Goblin Town A where items could spawn floating in the air at certain locations.&lt;br /&gt;
* Fixed an issue in Goblin Town A where players could get stuck between specific walls and rocks.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Hive module where players could become trapped in certain terrains.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Wolf Cave module where continuously pressing the forward key in specific sections could cause screen shaking.&lt;br /&gt;
* Fixed an issue in the High-Roller Icicle Cave module where some barrels were duplicated.&lt;br /&gt;
* Fixed an issue in the Icy Abyss Staircase Hill module where players could get stuck between torches and walls.&lt;br /&gt;
* Fixed an issue in the Ruins Stables module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Refectory module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Greathall A module where a locked iron door requiring a key was placed on the path to the Banshee boss room.&lt;br /&gt;
* Fixed an issue in the Ruins Pyramid module where a Silver Coin at a specific location was uncollectible.&lt;br /&gt;
* Fixed an issue in the Ruins Tower Bridge module where players could collide with invisible blocking volumes at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Catacomb module where Druids could use Chicken Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt High Priests module where monsters could not cross a specific door.&lt;br /&gt;
* Fixed an issue in the Crypt Wheel module where skeletons could not follow players up certain stairs.&lt;br /&gt;
* Fixed an issue in the Crypt Swamp module where some background props could flicker at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Dungeons module where parts of certain prison walls protruded unnaturally.&lt;br /&gt;
* Fixed an issue in the Crypt Center Altar module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Broken Bridge module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Coffin Rooms module where ceiling structures were misaligned.&lt;br /&gt;
* Fixed an issue in the Crypt Cross Road module where dropping a necklace item could make it appear as if it had disappeared.&lt;br /&gt;
* Fixed an issue in the Crypt where certain random dungeon module combinations could trap players.&lt;br /&gt;
* Fixed an issue in the Inferno Blood Castle module where arrows could stick in midair or torches could float.&lt;br /&gt;
* Fixed an issue in the Inferno Demon Gate module where items could spawn in midair.&lt;br /&gt;
* Fixed an issue in the Inferno where portals could spawn in locations difficult for players to access.&lt;br /&gt;
* Fixed an issue where the fixed reward cloak in the Boss Treasure Room might not spawn.&lt;br /&gt;
* Fixed an issue where dropping items to the ground in dungeons could cause overlapping sound effects.&lt;br /&gt;
* Fixed an issue where the artifact &#039;Illusory&#039; could activate its effect even if the spell cast failed.&lt;br /&gt;
* Fixed an issue where Lantern visual effects could remain on the ground.&lt;br /&gt;
* Fixed an issue where using the Oil Lantern could cause crashes in certain situations.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could alter the attributes of gear with completed Gem Socketing.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could cause discrepancies between the base options of crafting material items and crafted items.&lt;br /&gt;
* Fixed an issue where tooltip sizes could momentarily shift when checking item tooltips consecutively, even when the tooltips were the same size, due to information updates within the tooltip.&lt;br /&gt;
* Fixed an issue where spectating other parties was not possible even if you escaped successfully while another party remained.&lt;br /&gt;
* Fixed an issue where users without a rank—due to never entering a High-Roller dungeon—could have their rank icon displayed as Neophyte.&lt;br /&gt;
* Fixed an issue where a friend’s online status could appear incorrectly after reconnecting to the game.&lt;br /&gt;
* Fixed an issue where buttons behind the dungeon selection popup could still be clicked.&lt;br /&gt;
* Fixed an issue in the character creation screen where the hand position holding sword-type weapons could appear awkward.&lt;br /&gt;
* Fixed an issue where a friend&#039;s name could appear as their character name instead of their account name.&lt;br /&gt;
* Fixed an issue where pressing the Caps Lock key while the Arena chat window was active could trigger the Arena scoreboard.&lt;br /&gt;
* Fixed an issue where, after being hit by Echo of Screams in Arena, the sound could become muffled in the next round.&lt;br /&gt;
* Fixed an issue where canceling Arena matchmaking and attempting to rematch could cause the game to crash and equipped SSF items to disappear.&lt;br /&gt;
* Fixed an issue where items looted after the final round text appeared in the Arena might not be accounted for in the summary.&lt;br /&gt;
* Fixed an issue where the High-Roller rank icon could appear in the Arena result screen.&lt;br /&gt;
* Fixed an issue where the crafted item ‘Cloak of Darkness’ from the Tailor could only roll two random stats instead of the intended amount.&lt;br /&gt;
* Fixed an issue where the Merchant’s text in the Quest Log could be stuck at the bottom due to the scroll bar being fixed there.&lt;br /&gt;
* Fixed an issue where the Zombie race’s -5% Debuff Duration Bonus could be applied in reverse.&lt;br /&gt;
* Fixed an issue where using the emote ‘The Carole’ while falling could cause the character’s position to be stuck midair.&lt;br /&gt;
* Fixed an issue where the smoke effect of the rest interaction ‘Skewered Food’ could be directed into the ground.&lt;br /&gt;
* Fixed an issue where character legs could appear distorted while using resting emotes.&lt;br /&gt;
&lt;br /&gt;
===General Updates===&lt;br /&gt;
* New PvE only ‘Adventure Mode’ has been added to the game!&lt;br /&gt;
* The risk/reward balance including loot drops, monster difficulties, and other settings for all the game modes have been adjusted to give varying risk to reward profiles.&lt;br /&gt;
* The Marketplace and Trading Post will be closed for the first two weeks of this season.&lt;br /&gt;
* Twitch Drops Campaign #2 is coming soon! Check our Discord announcements for details.&lt;br /&gt;
* 6 new shop items are now available for sale. Visit the shop to check them out!&lt;br /&gt;
* New Interactive Emote available as an EA5 Demigod exclusive reward.&lt;br /&gt;
* A new ‘Artifact’ grade has been added for in-game items.&lt;br /&gt;
* 2 new throwable items added: Poison Vial and Ghostdust Pouch&lt;br /&gt;
* 3 new craftable items added: Staff of Gluttony, Crystal Frost Ring, and Tome of Sheol&lt;br /&gt;
* 4 new Inferno Normal monsters added: Demon Imp, Ghoul, Demon Fly, and Hell Maggot&lt;br /&gt;
* 3 new Inferno Subbosses added: Cerberus, Dreadspine, and Abomination&lt;br /&gt;
* New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo.&lt;br /&gt;
* Added a new High-Roller boss summoning system with new crafted items for the Lich, Warlord, Ghost King, and Frost Wyvern. More bosses to be added in future updates.&lt;br /&gt;
* Adjusted the health and damage of each boss monster.&lt;br /&gt;
* The ‘Illusory’ artifact now leaves afterimages periodically when casting spells.&lt;br /&gt;
* Improved certain monster movements using a new IK system.&lt;br /&gt;
* Improved the hit effects on monsters based on their materials.&lt;br /&gt;
* Environmental props have been optimized.&lt;br /&gt;
* New Ruins modules added.&lt;br /&gt;
* Adjusted the Ruins Dual Boss Room door proportions.&lt;br /&gt;
* Updated the textures in the Ice Cavern maps.&lt;br /&gt;
* The return of the Expressman. You can now deliver a separate batch of items between each floor.&lt;br /&gt;
* Added a high-value chest to the center of the Arena Bat Roost module.&lt;br /&gt;
* Sound effect added to the &amp;quot;Hold the Line&amp;quot; Emote.&lt;br /&gt;
* Items now have new ‘Tradable’ and ‘Permitted Area’ properties that restrict how certain items can be used.&lt;br /&gt;
* Account-Wide Merchant: Shop and crafting services are now shared across your account.&lt;br /&gt;
* Account-Wide Marketplace: Marketplace access is now shared across your account.&lt;br /&gt;
* New Cockatrice NPC added to the Merchant list. Complete quests to grow your Cockatrice.&lt;br /&gt;
* Increased the purchase limits for ‘Poor’ grade Hunting Traps, Francisca Axes, and Throwing Knives from 1 → 10 per purchase period.&lt;br /&gt;
* The crafting limit for most crafted items for each crafting period has been increased from 1 → 3.&lt;br /&gt;
* UI polish to the Squire: My Gear Sets button.&lt;br /&gt;
* Brightness options have been separated in the options for more precise control over the brightness of the menus.&lt;br /&gt;
* Russian font replaced for improved readability.&lt;br /&gt;
* Fonts updated to support French, Spanish, Portuguese, and German accents.&lt;br /&gt;
* General sound improvements.&lt;br /&gt;
* Items obtained with Reward Tokens are treated as Self Founded items.&lt;br /&gt;
* Reward Tokens should no longer give &#039;Uncommon&#039; grade items.&lt;br /&gt;
* Reward Token now have a chance to drop a Unique Grade item.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Chest.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Bag.&lt;br /&gt;
* Updated the Goblin Merchant so he now offers more items.&lt;br /&gt;
* Squire basic sets updated with Sorcerer and Druid equipment.&lt;br /&gt;
* Decreased the AP gained for going down a floor from 100 AP → 10 AP.&lt;br /&gt;
* Increased the penalty for dying from -0 AP → -10 AP.&lt;br /&gt;
* Crafting recipes for the Potion of Healing, Potion of Protection, Magic Protection Potion, and Potion of Clarity have been updated.&lt;br /&gt;
&lt;br /&gt;
===General Balance Updates===&lt;br /&gt;
The Armor Rating curve has been modified to give slightly less PDR in the early part of the curve.&lt;br /&gt;
Cooldown time reduction bonuses are limited to a maximum cap of 65%.&lt;br /&gt;
&lt;br /&gt;
===Class Balance Updates===&lt;br /&gt;
Casting a spell with Time Distortion equipped now applies a -30% Action Speed debuff.&lt;br /&gt;
Sorcerer’s Stone Skin duration changed from 10 seconds to 15 seconds, and its physical damage reduction bonus changed from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
===Item Balance Updates===&lt;br /&gt;
Random modifiers have been significantly modified.&lt;br /&gt;
Weapon damage for most weapons have been updated.&lt;br /&gt;
The weapon animation for the Club has been improved.&lt;br /&gt;
The draw speed of the Crystal Sword has been slightly improved.&lt;br /&gt;
The gear score of items have been readjusted. Helmets, gloves, and boots have had their gear score slightly increased. Weapons and crafted items have had their gear score normalized. [https://docs.google.com/spreadsheets/d/e/2PACX-1vRYt7_0S_D2ryVdXtcuG6yjVNcei3z6arBqLBCi6Ixt9SO-cijAiY0MfnxcPQreuHQ41nj2OyZqMIg_/pubhtml (Click here for more info)]&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Welcome to Early Access Season 6! This season we are excited to introduce the new PvE-only ‘Adventure mode’! Gather your friends and delve into the dungeons for an exciting co-op dungeon crawling experience! To add extra weight to adventuring and finding your own loot from the dungeons, we’ve closed the trade market for the first two weeks of this season. We’ve also added many new monsters, dungeon modules, and a full season of quests. Join us as we continue to work on making the dungeons more lived-in and interactive. We look forward to a fun-filled exciting season as we build towards the ultimate online fantasy simulator. Thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
===Community Notes===&lt;br /&gt;
Certain bosses&#039; (both LR and HR) HP pools were buffed:&lt;br /&gt;
*Ghost King: +10% HP&lt;br /&gt;
*Warlord: +40% HP&lt;br /&gt;
*Lich: No change&lt;br /&gt;
*Wyvern: No change&lt;br /&gt;
*Cave Troll: +50% HP&lt;br /&gt;
*Cyclops: +10% HP&lt;br /&gt;
*Spectral Knight: No change&lt;br /&gt;
*Banshee: No change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;[[Luck]] curves changed. The range of luck grades 4 through 8 have been reduced. The curves all follow the same pattern, but their magnitudes have been reduced.&lt;br /&gt;
* Luck grade 4: 3.505  -&amp;gt;  1.752.&lt;br /&gt;
* Luck grade 5: 3.881  -&amp;gt;  2.538.&lt;br /&gt;
* Luck grade 6: 4.257  -&amp;gt;  3.28.&lt;br /&gt;
* Luck grade 7: 4.382  -&amp;gt;  3.705.&lt;br /&gt;
* Luck grade 8: 4.382  -&amp;gt;  4.213.&lt;br /&gt;
&lt;br /&gt;
On the surface, this is a nerf to luck grades below 8, but overall it is a substantial buff to luck&#039;s effectiveness for high luck grades.&lt;br /&gt;
&lt;br /&gt;
Previously, tables that only contained luck grades 5-8 would see minimal change from luck, even at luck values currently impossible in-game.&lt;br /&gt;
&lt;br /&gt;
Compared to the previous patch, the increased relative difference between the high end luck grades &#039;&#039;&#039;makes luck more effective for high roller loot tables&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data_hf81_2|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data_hf81_2|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data_hf81_2|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data_hf81_2|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data_hf81_2|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data_hf81_2|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data_hf81_2|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data_hf81_2|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data_hf81_2|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stats#Physical Damage Reduction]] (from AR) curve changed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data_hf81_2|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63396</id>
		<title>Patch:6.8</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63396"/>
		<updated>2025-05-05T01:04:34Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Add note about boss hp buffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 83==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeled spells cast using the artifact weapon Illusory would not break invisibility while channeling.&lt;br /&gt;
* Fixed an issue where Warlock&#039;s transformation into Demon form via Blood Pact could cause abnormal shield animations.&lt;br /&gt;
* Fixed an issue where movement could become slowed during gameplay.&lt;br /&gt;
* Fixed an issue where Wisp Nightmare would not lure nearby monsters after death, contrary to design.&lt;br /&gt;
* Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player.&lt;br /&gt;
* Fixed an issue where Demon Fly Nightmare could become stuck when unable to find a target.&lt;br /&gt;
* Fixed an issue where Demon Imp could heal player-summoned minions.&lt;br /&gt;
* Fixed an issue where Demon Imp’s heal could apply through walls.&lt;br /&gt;
* Fixed an issue where Demon Imp’s healing effect appeared at the target’s feet.&lt;br /&gt;
* Fixed an issue where Dreadspine’s attack patterns could appear in the air instead of on the ground.&lt;br /&gt;
* Fixed an issue where Druid could move outside the map using animal form in the Ice Cavern Bridge module.&lt;br /&gt;
* Fixed abnormal ore spawn rates in the Goblin Mine module.&lt;br /&gt;
* Fixed an issue where the torch in Goblin Cave - Cave Altar A module could appear floating in the air.&lt;br /&gt;
* Fixed an issue where skeletons could spawn stuck in walls in the Ruins Forest B module.&lt;br /&gt;
* Fixed an issue where players could receive debuffs and damage in Inferno Bloody Falls even when the waterfall was not present.&lt;br /&gt;
* Fixed an issue where some blood pools placed in Inferno did not deal damage when touched.&lt;br /&gt;
* Fixed an issue where only the initial hit damage from the Flame Spout Trap would be applied.&lt;br /&gt;
* Fixed an issue where using Wizard&#039;s Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX.&lt;br /&gt;
* Fixed an issue where only the Breath of the Deceased boss trigger prop contained AP values.&lt;br /&gt;
* Fixed an issue where movement keys and camera rotation might not function properly after resting.&lt;br /&gt;
* Fixed an issue where switching held items could cause the previous item to visually overlap.&lt;br /&gt;
* Fixed an issue where the Darkgrove Robe might not display correctly when sitting, dying, or performing certain actions.&lt;br /&gt;
* Fixed an issue where the helmet might not display correctly after being removed and re-equipped on a dead player wearing Gjermundbu, or when looting it from a Gilded Skeleton.&lt;br /&gt;
* Fixed an issue where unequipping certain weapons could momentarily obscure the screen.&lt;br /&gt;
* Fixed an issue where weapons might appear abnormally equipped in Spectator Mode inventory view.&lt;br /&gt;
* Fixed an issue where crashes could disconnect players and prevent reconnection.&lt;br /&gt;
* Adjusted Lobby Skin ambient sound volume.&lt;br /&gt;
* Adjusted egg-laying timing of the goose in Exquisite Treasury.&lt;br /&gt;
* Fixed an issue where the Expressman’s item delivery alert UI might not function correctly.&lt;br /&gt;
* Fixed an issue where the Output Device option was missing from the Audio &amp;gt; Device Settings menu.&lt;br /&gt;
* Fixed untranslated text in the description for OPTIONS &amp;gt; Audio &amp;gt; Send Mode.&lt;br /&gt;
* Restored lost Gold Coin Bags for affected DLC users&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* New Artifacts Added: Bloodthirst, Catice&lt;br /&gt;
* New Artifact should now drop from the bosses and the special rooms. Catice from the Lich,  Bloodthirst from the Warlord.&lt;br /&gt;
* Removed Fog of War (FoW) from all dungeons.&lt;br /&gt;
* Increased the movement speed reduction when transforming into Bear Form as a Druid from 25% to 30%.&lt;br /&gt;
* Changed Panther’s attack animations and combo actions.&lt;br /&gt;
* Improved damage application details for Flame Spout Trap.&lt;br /&gt;
* Reduced the damage of certain Ghost King attack patterns.&lt;br /&gt;
* Polished VFX for Demon Fly&lt;br /&gt;
* Improved the drop rates for the the High-Roller Lich, Warlord, Ghost King, and Frost Wyvern.&lt;br /&gt;
* Adventure mode Ore nodes can only be mined once now. Changed from 1 to 2 → just 1.&lt;br /&gt;
* Reduced the drop rate of Gold Coin Chest but added the Gold Coin Bag to drop from the hoards.&lt;br /&gt;
* Adjusted the Merchant affinity required to craft Boss Trigger Props.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Hi Adventurers,&lt;br /&gt;
This update prepares for the start of the new adventure rank season. We have also decided to remove the Fog of War to enable players to make more high-level strategic decisions weighing the risks and rewards of POIs and extraction points. Although we enjoyed the feelings of exploration added by the Fog of War, the feature led to lowered engagement from newer adventurers who we had hoped to protect with this mechanic. We’ve also added two new artifact weapons, the Catice and Bloodthirst which introduces some spectacular new effects. Now that we have our main game modes set, we plan to focus on adding more content for the dungeons in the upcoming season. We thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-2==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where quest item drop rates could be too low.&lt;br /&gt;
* Fixed an issue where the High-Roller entry fee could be applied on each floor descent.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Guardman kills might not count for the Squire’s quest.&lt;br /&gt;
* Fixed an issue where the Shared Stash could be reset if a Steam user with Legendary Status purchased the DLC: Seasonal Pack without launching the game.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This patch addresses several edge case bugs. We&#039;ve focused on improving reliability around quests, item drops, and progression systems to ensure a smoother and more consistent experience. Thank you for your patience.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-1==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed a vulnerability related to purchasing DLC: Seasonal Pack.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where attempting to log in via Epic could cause a crash. (https://darkanddarker.com/support/search/36504669021588)&lt;br /&gt;
* Fixed an issue where players needed to reconnect after purchasing Legendary Status on Steam in order to apply the status.&lt;br /&gt;
* Fixed a crash that could occur after normal gameplay.&lt;br /&gt;
* Fixed an issue in Adventure Mode where projectiles thrown or fired by a player upon death could still deal damage to others.&lt;br /&gt;
* Fixed an issue where Legendary items could drop in Adventure Mode.&lt;br /&gt;
* Fixed an issue where unintended visual effects could appear on the corpse after killing a Skeleton in Ruins High-Roller.&lt;br /&gt;
* Fixed an issue where the Mimic might not activate until the interaction was fully completed.&lt;br /&gt;
* Fixed a visual bug where the effect when hitting a Mimic did not appear as intended.&lt;br /&gt;
* Fixed an issue where unique named monsters were spawning more frequently than intended.&lt;br /&gt;
* Fixed an issue in the Crypt Gated Rooms module where all doors in a specific location required a lockpick, making it difficult to move to another module.&lt;br /&gt;
* Fixed an issue where the Marvelous Chest in the Ice Abyss Wyvern Lair was placed in the wrong direction.&lt;br /&gt;
* Fixed an issue where the player&#039;s view would change directions when exiting through an escape portal.&lt;br /&gt;
* Fixed a crash that could occur when transitioning to the next floor.&lt;br /&gt;
* Fixed an issue where the corpse of a deceased party member would unexpectedly disappear from view when another party member descended to the next floor.&lt;br /&gt;
* Fixed an issue where players could not move to the next floor even after the time limit ended in the Waiting Room.&lt;br /&gt;
* Fixed an issue where the loading UI could continue to appear in the tooltip when the cost to claim an item was 0 Gold.&lt;br /&gt;
* Fixed an issue where party members&#039; ratings were not visible (only the party leader’s was) when selecting Arena in party mode.&lt;br /&gt;
* Fixed an issue where, after completing a quest, the Merchant&#039;s greeting for the next quest was replaced by the default greeting.&lt;br /&gt;
* Fixed an issue where Dexterity and Vigor options were grouped together in the Gem Socketing List.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The schedule for the Adventurer Rank season in Early Access Season #6 has been revealed.&lt;br /&gt;
* The DLC: EA#6 Seasonal Pack will soon be available for purchase. For more details, please visit the official Dark and Darker website or check it out on Steam.&lt;br /&gt;
* New Feature Added – Post Express: The mail service in Dark and Darker is now live! Check your &#039;Welcome Delivery&#039; at the Expressman after the patch, and experience the new feature through Twitch Drops Campaign #2, starting this weekend!&lt;br /&gt;
* Optimizations and performance improvements.&lt;br /&gt;
* Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast.&lt;br /&gt;
* Increased Wendigo Frozen Heart drop rate.&lt;br /&gt;
* Reduced the amount of potions that spawn on the ground.&lt;br /&gt;
* Campfires and Hunting Traps can now appear in crates.&lt;br /&gt;
* Adjusted the material requirements for crafting Gold Coin Pouches.&lt;br /&gt;
* Changed the crafting material grade for Sterling Weapons from Common to Poor.&lt;br /&gt;
* Polished the Marketplace schedule UI.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
With Hotfix #82, we’re also launching a new DLC: Seasonal Pack. This pack includes a variety of helpful items to support your adventures, such as an exclusive torch skin, shared stash expansions, useful consumables, and non-tradeable gold coin containers, all designed to enhance your overall gameplay experience. Additionally, this update enables account linking in preparation for the upcoming Twitch Drops #2. We&#039;ve prepared a range of exciting rewards for this second round of Twitch Drops, so we hope you’ll tune in and join the fun!&lt;br /&gt;
&lt;br /&gt;
==Patch 8==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeling-type skills occasionally failed to activate.&lt;br /&gt;
* Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.&lt;br /&gt;
* Fixed an issue where pressing the R key at a specific time while the Sorcerer was Merging Spells could cancel the cast and leave the casting bar stuck on screen.&lt;br /&gt;
* Fixed an issue where Bards playing the Peacemaker song could be hit by a Wizard&#039;s Explosion spell even if they were outside the impact area.&lt;br /&gt;
* Fixed an issue where Druids reverting from any animal form to human form might not hear the transformation completion sound.&lt;br /&gt;
* Fixed an issue where the Fighter’s Shield Slam could be canceled when used at a specific time.&lt;br /&gt;
* Fixed an issue where casting Area of Effect (AOE) spells from stairs or lower floors towards the upper floor&#039;s ground could consume the spell without activation.&lt;br /&gt;
* Fixed an issue where hitting a corpse could result in the attack being blocked.&lt;br /&gt;
* Fixed an issue where the movement of the Nightmare Goblin Warrior appeared unnatural.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Axemen could continue attacking deceased players.&lt;br /&gt;
* Fixed an issue where slimes might not take damage from a Wizard&#039;s Explosion.&lt;br /&gt;
* Fixed an issue where the poison effect of the Giant Worm would display bubble effects floating in the air when on a sloped surface.&lt;br /&gt;
* Fixed an issue where the Ghost King&#039;s attacks affected monsters, causing them to die after a single hit following the Ghost King&#039;s attack pattern.&lt;br /&gt;
* Fixed an issue where the Zombie&#039;s poison cloud effect and sound did not synchronize properly.&lt;br /&gt;
* Fixed an issue where after defeating a Nightmare Demon Dog or a Nightmare Frost Skeleton Guardsman, leaving and re-entering the rendering range could cause unintended sounds to play from their corpses.&lt;br /&gt;
* Fixed an issue where weapon swapping might not function correctly.&lt;br /&gt;
* Fixed an issue where switching to an inventory weapon while holding another weapon could momentarily display the newly equipped weapon&#039;s drawing motion.&lt;br /&gt;
* Fixed an issue where attempting to equip a throwable weapon and then canceling could cause the previously held weapon to become invisible.&lt;br /&gt;
* Fixed an issue where canceling an equip interaction with a full inventory could cause the item to drop to the ground without notification or sound.&lt;br /&gt;
* Fixed an issue in Goblin Town A where a specific wall was passable, allowing players to move out of the map boundaries.&lt;br /&gt;
* Fixed an issue in Goblin Town A where items could spawn floating in the air at certain locations.&lt;br /&gt;
* Fixed an issue in Goblin Town A where players could get stuck between specific walls and rocks.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Hive module where players could become trapped in certain terrains.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Wolf Cave module where continuously pressing the forward key in specific sections could cause screen shaking.&lt;br /&gt;
* Fixed an issue in the High-Roller Icicle Cave module where some barrels were duplicated.&lt;br /&gt;
* Fixed an issue in the Icy Abyss Staircase Hill module where players could get stuck between torches and walls.&lt;br /&gt;
* Fixed an issue in the Ruins Stables module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Refectory module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Greathall A module where a locked iron door requiring a key was placed on the path to the Banshee boss room.&lt;br /&gt;
* Fixed an issue in the Ruins Pyramid module where a Silver Coin at a specific location was uncollectible.&lt;br /&gt;
* Fixed an issue in the Ruins Tower Bridge module where players could collide with invisible blocking volumes at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Catacomb module where Druids could use Chicken Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt High Priests module where monsters could not cross a specific door.&lt;br /&gt;
* Fixed an issue in the Crypt Wheel module where skeletons could not follow players up certain stairs.&lt;br /&gt;
* Fixed an issue in the Crypt Swamp module where some background props could flicker at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Dungeons module where parts of certain prison walls protruded unnaturally.&lt;br /&gt;
* Fixed an issue in the Crypt Center Altar module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Broken Bridge module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Coffin Rooms module where ceiling structures were misaligned.&lt;br /&gt;
* Fixed an issue in the Crypt Cross Road module where dropping a necklace item could make it appear as if it had disappeared.&lt;br /&gt;
* Fixed an issue in the Crypt where certain random dungeon module combinations could trap players.&lt;br /&gt;
* Fixed an issue in the Inferno Blood Castle module where arrows could stick in midair or torches could float.&lt;br /&gt;
* Fixed an issue in the Inferno Demon Gate module where items could spawn in midair.&lt;br /&gt;
* Fixed an issue in the Inferno where portals could spawn in locations difficult for players to access.&lt;br /&gt;
* Fixed an issue where the fixed reward cloak in the Boss Treasure Room might not spawn.&lt;br /&gt;
* Fixed an issue where dropping items to the ground in dungeons could cause overlapping sound effects.&lt;br /&gt;
* Fixed an issue where the artifact &#039;Illusory&#039; could activate its effect even if the spell cast failed.&lt;br /&gt;
* Fixed an issue where Lantern visual effects could remain on the ground.&lt;br /&gt;
* Fixed an issue where using the Oil Lantern could cause crashes in certain situations.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could alter the attributes of gear with completed Gem Socketing.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could cause discrepancies between the base options of crafting material items and crafted items.&lt;br /&gt;
* Fixed an issue where tooltip sizes could momentarily shift when checking item tooltips consecutively, even when the tooltips were the same size, due to information updates within the tooltip.&lt;br /&gt;
* Fixed an issue where spectating other parties was not possible even if you escaped successfully while another party remained.&lt;br /&gt;
* Fixed an issue where users without a rank—due to never entering a High-Roller dungeon—could have their rank icon displayed as Neophyte.&lt;br /&gt;
* Fixed an issue where a friend’s online status could appear incorrectly after reconnecting to the game.&lt;br /&gt;
* Fixed an issue where buttons behind the dungeon selection popup could still be clicked.&lt;br /&gt;
* Fixed an issue in the character creation screen where the hand position holding sword-type weapons could appear awkward.&lt;br /&gt;
* Fixed an issue where a friend&#039;s name could appear as their character name instead of their account name.&lt;br /&gt;
* Fixed an issue where pressing the Caps Lock key while the Arena chat window was active could trigger the Arena scoreboard.&lt;br /&gt;
* Fixed an issue where, after being hit by Echo of Screams in Arena, the sound could become muffled in the next round.&lt;br /&gt;
* Fixed an issue where canceling Arena matchmaking and attempting to rematch could cause the game to crash and equipped SSF items to disappear.&lt;br /&gt;
* Fixed an issue where items looted after the final round text appeared in the Arena might not be accounted for in the summary.&lt;br /&gt;
* Fixed an issue where the High-Roller rank icon could appear in the Arena result screen.&lt;br /&gt;
* Fixed an issue where the crafted item ‘Cloak of Darkness’ from the Tailor could only roll two random stats instead of the intended amount.&lt;br /&gt;
* Fixed an issue where the Merchant’s text in the Quest Log could be stuck at the bottom due to the scroll bar being fixed there.&lt;br /&gt;
* Fixed an issue where the Zombie race’s -5% Debuff Duration Bonus could be applied in reverse.&lt;br /&gt;
* Fixed an issue where using the emote ‘The Carole’ while falling could cause the character’s position to be stuck midair.&lt;br /&gt;
* Fixed an issue where the smoke effect of the rest interaction ‘Skewered Food’ could be directed into the ground.&lt;br /&gt;
* Fixed an issue where character legs could appear distorted while using resting emotes.&lt;br /&gt;
&lt;br /&gt;
===General Updates===&lt;br /&gt;
* New PvE only ‘Adventure Mode’ has been added to the game!&lt;br /&gt;
* The risk/reward balance including loot drops, monster difficulties, and other settings for all the game modes have been adjusted to give varying risk to reward profiles.&lt;br /&gt;
* The Marketplace and Trading Post will be closed for the first two weeks of this season.&lt;br /&gt;
* Twitch Drops Campaign #2 is coming soon! Check our Discord announcements for details.&lt;br /&gt;
* 6 new shop items are now available for sale. Visit the shop to check them out!&lt;br /&gt;
* New Interactive Emote available as an EA5 Demigod exclusive reward.&lt;br /&gt;
* A new ‘Artifact’ grade has been added for in-game items.&lt;br /&gt;
* 2 new throwable items added: Poison Vial and Ghostdust Pouch&lt;br /&gt;
* 3 new craftable items added: Staff of Gluttony, Crystal Frost Ring, and Tome of Sheol&lt;br /&gt;
* 4 new Inferno Normal monsters added: Demon Imp, Ghoul, Demon Fly, and Hell Maggot&lt;br /&gt;
* 3 new Inferno Subbosses added: Cerberus, Dreadspine, and Abomination&lt;br /&gt;
* New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo.&lt;br /&gt;
* Added a new High-Roller boss summoning system with new crafted items for the Lich, Warlord, Ghost King, and Frost Wyvern. More bosses to be added in future updates.&lt;br /&gt;
* Adjusted the health and damage of each boss monster.&lt;br /&gt;
* The ‘Illusory’ artifact now leaves afterimages periodically when casting spells.&lt;br /&gt;
* Improved certain monster movements using a new IK system.&lt;br /&gt;
* Improved the hit effects on monsters based on their materials.&lt;br /&gt;
* Environmental props have been optimized.&lt;br /&gt;
* New Ruins modules added.&lt;br /&gt;
* Adjusted the Ruins Dual Boss Room door proportions.&lt;br /&gt;
* Updated the textures in the Ice Cavern maps.&lt;br /&gt;
* The return of the Expressman. You can now deliver a separate batch of items between each floor.&lt;br /&gt;
* Added a high-value chest to the center of the Arena Bat Roost module.&lt;br /&gt;
* Sound effect added to the &amp;quot;Hold the Line&amp;quot; Emote.&lt;br /&gt;
* Items now have new ‘Tradable’ and ‘Permitted Area’ properties that restrict how certain items can be used.&lt;br /&gt;
* Account-Wide Merchant: Shop and crafting services are now shared across your account.&lt;br /&gt;
* Account-Wide Marketplace: Marketplace access is now shared across your account.&lt;br /&gt;
* New Cockatrice NPC added to the Merchant list. Complete quests to grow your Cockatrice.&lt;br /&gt;
* Increased the purchase limits for ‘Poor’ grade Hunting Traps, Francisca Axes, and Throwing Knives from 1 → 10 per purchase period.&lt;br /&gt;
* The crafting limit for most crafted items for each crafting period has been increased from 1 → 3.&lt;br /&gt;
* UI polish to the Squire: My Gear Sets button.&lt;br /&gt;
* Brightness options have been separated in the options for more precise control over the brightness of the menus.&lt;br /&gt;
* Russian font replaced for improved readability.&lt;br /&gt;
* Fonts updated to support French, Spanish, Portuguese, and German accents.&lt;br /&gt;
* General sound improvements.&lt;br /&gt;
* Items obtained with Reward Tokens are treated as Self Founded items.&lt;br /&gt;
* Reward Tokens should no longer give &#039;Uncommon&#039; grade items.&lt;br /&gt;
* Reward Token now have a chance to drop a Unique Grade item.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Chest.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Bag.&lt;br /&gt;
* Updated the Goblin Merchant so he now offers more items.&lt;br /&gt;
* Squire basic sets updated with Sorcerer and Druid equipment.&lt;br /&gt;
* Decreased the AP gained for going down a floor from 100 AP → 10 AP.&lt;br /&gt;
* Increased the penalty for dying from -0 AP → -10 AP.&lt;br /&gt;
* Crafting recipes for the Potion of Healing, Potion of Protection, Magic Protection Potion, and Potion of Clarity have been updated.&lt;br /&gt;
&lt;br /&gt;
===General Balance Updates===&lt;br /&gt;
The Armor Rating curve has been modified to give slightly less PDR in the early part of the curve.&lt;br /&gt;
Cooldown time reduction bonuses are limited to a maximum cap of 65%.&lt;br /&gt;
&lt;br /&gt;
===Class Balance Updates===&lt;br /&gt;
Casting a spell with Time Distortion equipped now applies a -30% Action Speed debuff.&lt;br /&gt;
Sorcerer’s Stone Skin duration changed from 10 seconds to 15 seconds, and its physical damage reduction bonus changed from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
===Item Balance Updates===&lt;br /&gt;
Random modifiers have been significantly modified.&lt;br /&gt;
Weapon damage for most weapons have been updated.&lt;br /&gt;
The weapon animation for the Club has been improved.&lt;br /&gt;
The draw speed of the Crystal Sword has been slightly improved.&lt;br /&gt;
The gear score of items have been readjusted. Helmets, gloves, and boots have had their gear score slightly increased. Weapons and crafted items have had their gear score normalized. [https://docs.google.com/spreadsheets/d/e/2PACX-1vRYt7_0S_D2ryVdXtcuG6yjVNcei3z6arBqLBCi6Ixt9SO-cijAiY0MfnxcPQreuHQ41nj2OyZqMIg_/pubhtml (Click here for more info)]&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Welcome to Early Access Season 6! This season we are excited to introduce the new PvE-only ‘Adventure mode’! Gather your friends and delve into the dungeons for an exciting co-op dungeon crawling experience! To add extra weight to adventuring and finding your own loot from the dungeons, we’ve closed the trade market for the first two weeks of this season. We’ve also added many new monsters, dungeon modules, and a full season of quests. Join us as we continue to work on making the dungeons more lived-in and interactive. We look forward to a fun-filled exciting season as we build towards the ultimate online fantasy simulator. Thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
===Community Notes===&lt;br /&gt;
Certain bosses&#039; (both LR and HR) HP pools were buffed:&lt;br /&gt;
&lt;br /&gt;
Ghost King: +10% HP&lt;br /&gt;
Warlord: +40% HP&lt;br /&gt;
Lich: No change&lt;br /&gt;
Wyvern: No change&lt;br /&gt;
Cave Troll: +50% HP&lt;br /&gt;
Cyclops: +10% HP&lt;br /&gt;
Spectral Knight: No change&lt;br /&gt;
Banshee: No change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;[[Luck]] curves changed. The range of luck grades 4 through 8 have been reduced. The curves all follow the same pattern, but their magnitudes have been reduced.&lt;br /&gt;
* Luck grade 4: 3.505  -&amp;gt;  1.752.&lt;br /&gt;
* Luck grade 5: 3.881  -&amp;gt;  2.538.&lt;br /&gt;
* Luck grade 6: 4.257  -&amp;gt;  3.28.&lt;br /&gt;
* Luck grade 7: 4.382  -&amp;gt;  3.705.&lt;br /&gt;
* Luck grade 8: 4.382  -&amp;gt;  4.213.&lt;br /&gt;
&lt;br /&gt;
On the surface, this is a nerf to luck grades below 8, but overall it is a substantial buff to luck&#039;s effectiveness for high luck grades.&lt;br /&gt;
&lt;br /&gt;
Previously, tables that only contained luck grades 5-8 would see minimal change from luck, even at luck values currently impossible in-game.&lt;br /&gt;
&lt;br /&gt;
Compared to the previous patch, the increased relative difference between the high end luck grades &#039;&#039;&#039;makes luck more effective for high roller loot tables&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data_hf81_2|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data_hf81_2|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data_hf81_2|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data_hf81_2|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data_hf81_2|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data_hf81_2|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data_hf81_2|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data_hf81_2|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data_hf81_2|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stats#Physical Damage Reduction]] (from AR) curve changed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data_hf81_2|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hitslow&amp;diff=63180</id>
		<title>Hitslow</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hitslow&amp;diff=63180"/>
		<updated>2025-04-20T11:28:48Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Redirect until someone wants to write this up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons]]&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Chocolate_Chip_Muffin&amp;diff=63179</id>
		<title>Chocolate Chip Muffin</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Chocolate_Chip_Muffin&amp;diff=63179"/>
		<updated>2025-04-19T11:07:28Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Adventure mode spawn note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateStatus|Misc Data}}&lt;br /&gt;
{{GenerateMiscTabs}}&lt;br /&gt;
{{MiscPageFlavorText|HuntingLoot}}&lt;br /&gt;
==Tips==&lt;br /&gt;
* Can spawn in Adventure Mode&lt;br /&gt;
{{GenerateDropTables}}&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_Spell_OrbOfNature.png&amp;diff=63155</id>
		<title>File:Icon Spell OrbOfNature.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_Spell_OrbOfNature.png&amp;diff=63155"/>
		<updated>2025-04-14T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Brecher uploaded File:Icon Spell OrbOfNature.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Spell OrbofNature.png]]&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_SpectralCoinbag.png&amp;diff=63154</id>
		<title>File:Item Icon SpectralCoinbag.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_SpectralCoinbag.png&amp;diff=63154"/>
		<updated>2025-04-14T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_CoinBag.png&amp;diff=63153</id>
		<title>File:Item Icon CoinBag.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_CoinBag.png&amp;diff=63153"/>
		<updated>2025-04-14T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_GoldCoinPurse.png&amp;diff=63152</id>
		<title>File:Item Icon GoldCoinPurse.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_GoldCoinPurse.png&amp;diff=63152"/>
		<updated>2025-04-14T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_BlackRose.png&amp;diff=63151</id>
		<title>File:Item Icon BlackRose.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_BlackRose.png&amp;diff=63151"/>
		<updated>2025-04-14T17:00:47Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ShortSword_5001.png&amp;diff=63150</id>
		<title>File:Item Icon ShortSword 5001.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ShortSword_5001.png&amp;diff=63150"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_PearlNecklace.png&amp;diff=63149</id>
		<title>File:Item Icon PearlNecklace.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_PearlNecklace.png&amp;diff=63149"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_CeremonialStaff.png&amp;diff=63148</id>
		<title>File:Item Icon CeremonialStaff.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_CeremonialStaff.png&amp;diff=63148"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Crystal_Frost_Ring.png&amp;diff=63147</id>
		<title>File:Crystal Frost Ring.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Crystal_Frost_Ring.png&amp;diff=63147"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Staff_of_Gluttony.png&amp;diff=63146</id>
		<title>File:Staff of Gluttony.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Staff_of_Gluttony.png&amp;diff=63146"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Cursed_Bell.png&amp;diff=63145</id>
		<title>File:Cursed Bell.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Cursed_Bell.png&amp;diff=63145"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Breath_of_the_Deceased.png&amp;diff=63144</id>
		<title>File:Breath of the Deceased.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Breath_of_the_Deceased.png&amp;diff=63144"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Frostbitten_Mallet.png&amp;diff=63143</id>
		<title>File:Frostbitten Mallet.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Frostbitten_Mallet.png&amp;diff=63143"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_StuddedWyvernLeather_5001.png&amp;diff=63142</id>
		<title>File:Item Icon StuddedWyvernLeather 5001.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_StuddedWyvernLeather_5001.png&amp;diff=63142"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_HungeringFlameLantern.png&amp;diff=63141</id>
		<title>File:Item Icon HungeringFlameLantern.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_HungeringFlameLantern.png&amp;diff=63141"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Ghostdust_Pouch.png&amp;diff=63140</id>
		<title>File:Ghostdust Pouch.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Ghostdust_Pouch.png&amp;diff=63140"/>
		<updated>2025-04-14T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_GazeoftheAbyss.png&amp;diff=63139</id>
		<title>File:Item Icon GazeoftheAbyss.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_GazeoftheAbyss.png&amp;diff=63139"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ManuscriptsoftheWarlord.png&amp;diff=63138</id>
		<title>File:Item Icon ManuscriptsoftheWarlord.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ManuscriptsoftheWarlord.png&amp;diff=63138"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Poison_Vial.png&amp;diff=63137</id>
		<title>File:Poison Vial.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Poison_Vial.png&amp;diff=63137"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Tome_of_Sheol.png&amp;diff=63136</id>
		<title>File:Tome of Sheol.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Tome_of_Sheol.png&amp;diff=63136"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_RoyalTorch.png&amp;diff=63135</id>
		<title>File:Item Icon RoyalTorch.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_RoyalTorch.png&amp;diff=63135"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_DiaryoftheToz.png&amp;diff=63134</id>
		<title>File:Item Icon DiaryoftheToz.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_DiaryoftheToz.png&amp;diff=63134"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ChroniclesoftheCursedCrown.png&amp;diff=63133</id>
		<title>File:Item Icon ChroniclesoftheCursedCrown.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Item_Icon_ChroniclesoftheCursedCrown.png&amp;diff=63133"/>
		<updated>2025-04-14T17:00:45Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63010</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63010"/>
		<updated>2025-03-20T19:53:38Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Update AP rank rewards and season end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-04-03 01:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|TBD &amp;lt;!--|{{#widget:Countdown|uniqueId=B|date=2024-12-18 07:00:00}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*100 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 1x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Character_NightmareSkeletonCrossbowman_S.png&amp;diff=63009</id>
		<title>File:Skin Character NightmareSkeletonCrossbowman S.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Character_NightmareSkeletonCrossbowman_S.png&amp;diff=63009"/>
		<updated>2025-03-20T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Item_Torch_Bloodstone.png&amp;diff=63008</id>
		<title>File:Skin Item Torch Bloodstone.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Item_Torch_Bloodstone.png&amp;diff=63008"/>
		<updated>2025-03-20T19:47:55Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
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		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Rest_AbyssalGrimoire.png&amp;diff=63007</id>
		<title>File:Skin Rest AbyssalGrimoire.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skin_Rest_AbyssalGrimoire.png&amp;diff=63007"/>
		<updated>2025-03-20T19:47:55Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
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		<author><name>Brecher</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_Emotion_Worship.png&amp;diff=63006</id>
		<title>File:Icon Emotion Worship.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_Emotion_Worship.png&amp;diff=63006"/>
		<updated>2025-03-20T19:47:55Z</updated>

		<summary type="html">&lt;p&gt;Brecher: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Brecher</name></author>
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</feed>