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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-13T13:07:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=19501</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=19501"/>
		<updated>2024-02-06T08:57:53Z</updated>

		<summary type="html">&lt;p&gt;Arfreezy: Updated base stats to correct values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 10&lt;br /&gt;
|vigor       = 13&lt;br /&gt;
|agility     = 13&lt;br /&gt;
|dexterity   = 14&lt;br /&gt;
|will        = 25&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 10&lt;br /&gt;
|health     = 95&lt;br /&gt;
|spell memory     = 14&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a weapon of the &amp;quot;Mace&amp;quot; category. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing an ally. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Earth&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a player for 25 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 7 Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. This spell currently casts twice simultaneously. It is unclear if this is simply hitting twice but after every 2 steps rather than 1, or if it is a bug.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -18%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -9.1%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 60 (14.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25 (30%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/24 Early Access Hotfix #29&#039;&#039;&#039;&lt;br /&gt;
* Cleric can now use Spell Memory II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/05 Early Access Hotfix #27&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Judgment movement speed penalty has been changed from -20% → -30%.&lt;br /&gt;
* Cleric&#039;s Judgment cooldown changed from 32s → 28s.&lt;br /&gt;
* Cleric&#039;s Smite cooldown has been changed from 16s → 18s.&lt;br /&gt;
* Cleric&#039;s Holy Light casting speed has been changed from 2.5s → 2.25s.&lt;br /&gt;
* Cleric’s Holy Strike damage has been changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locus Swarm spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s ‘Holy Light’ now heals non-friendly targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s secondary default weapon changed from Wizard Staff to Spellbook.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Holy Strike now has a 0.5 second delay before dealing damage.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
- Holy Strike: 100%&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal: 100%&lt;br /&gt;
&lt;br /&gt;
- Sanctuary: 50% (Heal)&lt;br /&gt;
&lt;br /&gt;
- Locusts Swarm: 50%&lt;br /&gt;
&lt;br /&gt;
- Protection: 0%&lt;br /&gt;
&lt;br /&gt;
- Holy Light: 100%&lt;br /&gt;
&lt;br /&gt;
- Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Arfreezy</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19190</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19190"/>
		<updated>2024-01-30T00:04:26Z</updated>

		<summary type="html">&lt;p&gt;Arfreezy: /* Adventure Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Required Total AP&lt;br /&gt;
!Dungeon Entrance Fee (Howling Crypts)&lt;br /&gt;
!Dungeon Enterance Fee (Ruins) &lt;br /&gt;
!Dungeon Entrance Fee (Goblin cave)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte II&lt;br /&gt;
|500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte I&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice III&lt;br /&gt;
|1750&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|2500&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice I&lt;br /&gt;
|3250 &lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer III&lt;br /&gt;
|4250 &lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer II&lt;br /&gt;
|5250&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer I&lt;br /&gt;
&lt;br /&gt;
|6250&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder III&lt;br /&gt;
| 7500&lt;br /&gt;
|175&lt;br /&gt;
|210&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder II&lt;br /&gt;
|9000&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder I &lt;br /&gt;
|11000&lt;br /&gt;
|225&lt;br /&gt;
|270&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager III&lt;br /&gt;
|13500 &lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager II&lt;br /&gt;
|16500&lt;br /&gt;
|275&lt;br /&gt;
|330&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager I&lt;br /&gt;
|20000&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar III&lt;br /&gt;
|24000&lt;br /&gt;
|400&lt;br /&gt;
|450&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; | Exemplar II &lt;br /&gt;
|28000&lt;br /&gt;
|500&lt;br /&gt;
|550&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar I&lt;br /&gt;
|32000&lt;br /&gt;
|600&lt;br /&gt;
|650&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#D7C58D&amp;quot; |Demigod &lt;br /&gt;
|36000&lt;br /&gt;
|700 &lt;br /&gt;
|750&lt;br /&gt;
|320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
Monster Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Death Beetle:&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull(Summoned)&lt;br /&gt;
|0&lt;br /&gt;
| 5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon bat&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Demon dog&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Dire wolf&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant bat&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Giant dragonfly&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Giant spider&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin axeman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin archer&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin bola slinger&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin mage&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin warrior&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mummy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer &lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton axeman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton crossbowman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton footman&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton mage&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton swordsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton spearman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|Spider mummy&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wisp&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(Large flat)&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(All but flat)&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Props Interaction&lt;br /&gt;
&lt;br /&gt;
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.&lt;br /&gt;
*Blue Portal: 10 AP per portal&lt;br /&gt;
*Red Portal: 30 AP per portal&lt;br /&gt;
*Oak Chest (Any Size): 1 AP&lt;br /&gt;
*Reinforced Chest (Any Size): 1 AP&lt;br /&gt;
*Doors: 0 AP&lt;br /&gt;
*Light Fixtures: 0 AP&lt;br /&gt;
*Levers: 0 AP&lt;br /&gt;
*Shrines (Any Type): 5 AP&lt;br /&gt;
*Iron Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Copper Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Cobalt Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Rubysilver Ore: ?? AP (only counts once per node)&lt;br /&gt;
*Gold Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Stone Tomb: 4 AP&lt;br /&gt;
*Old Skeleton Corpse: 1 AP&lt;br /&gt;
&lt;br /&gt;
High-End Props Interaction&lt;br /&gt;
&lt;br /&gt;
*Bronze Ornate Chest: 5 AP&lt;br /&gt;
*Royal Coffin: 10 AP&lt;br /&gt;
*Lion&#039;s Head Chest: 12 AP&lt;br /&gt;
*Golden Chest: 20 AP&lt;br /&gt;
*Treasure Horde: ?? AP (only counts for first interaction per Horde)&lt;br /&gt;
Player Kill&lt;br /&gt;
*Grants anywhere from 1 to 19 AP depending on the number of divisions that are between you and the killed player, increasing against players ranked higher, and decreasing against players ranked lower.&lt;br /&gt;
*Kills grant a baseline of 10 AP, and award an extra 1.5 AP per division that the killed player has above you, or decreasing by 1.5 AP per division that the killer has over the killed target.&lt;br /&gt;
*1 AP for killing a player the maximum of 6 divisions below you, and 19 AP for killing a player the maximum of 6 divisions above you&lt;br /&gt;
*AP should be 50% higher as of [[Patch:6.2#Hotfix29|Hotfix 29]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Boss Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon berserker&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Demon centaur&lt;br /&gt;
|15&lt;br /&gt;
|30 &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant centipede&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant worm&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Golem&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton champion&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Boss Kill &lt;br /&gt;
*Crypts&#039; Boss 125 AP&lt;br /&gt;
*Goblin Cave&#039;s Boss 90 AP&lt;br /&gt;
&lt;br /&gt;
Item Achieve &lt;br /&gt;
*Items you bring in do not count, however; items you put on during your run and extract with do count, &#039;&#039;including&#039;&#039; treasure.&lt;br /&gt;
*The Following Data Set requires 1 extract per item: could not find all items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item / AP Value&lt;br /&gt;
|Grey&lt;br /&gt;
|White&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Purple&lt;br /&gt;
|Orange&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Francisca Axe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lockpick&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Healing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of invisibility&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Protection&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Surgical Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ring&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trap Disarming Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Necklace&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bandage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Bottle&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Treasure &lt;br /&gt;
*AP granted is equal to the gold worth of the [[Treasure]] in your inventory upon extraction&lt;br /&gt;
Dungeon Down&lt;br /&gt;
*20 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Reward Details.png|left]]&lt;/div&gt;</summary>
		<author><name>Arfreezy</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19189</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19189"/>
		<updated>2024-01-30T00:03:57Z</updated>

		<summary type="html">&lt;p&gt;Arfreezy: /* Adventure Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Required Total AP&lt;br /&gt;
!Dungeon Entrance Fee (Howling Crypts)&lt;br /&gt;
!Dungeon Enterance Fee (Ruins) &lt;br /&gt;
!Dungeon Entrance Fee (Goblin cave)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte II&lt;br /&gt;
|500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte I&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice III&lt;br /&gt;
|1750&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|2500&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice I&lt;br /&gt;
|3250 &lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer III&lt;br /&gt;
|4250 &lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer II&lt;br /&gt;
|5250&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer I&lt;br /&gt;
&lt;br /&gt;
|6250&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder III&lt;br /&gt;
| 7500&lt;br /&gt;
|175&lt;br /&gt;
|210&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder II&lt;br /&gt;
|9000&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder I &lt;br /&gt;
|11000&lt;br /&gt;
|225&lt;br /&gt;
|270&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager III&lt;br /&gt;
|13500 &lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager II&lt;br /&gt;
|16500&lt;br /&gt;
|275&lt;br /&gt;
|330&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager I&lt;br /&gt;
|20000&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar III&lt;br /&gt;
|24000&lt;br /&gt;
|400&lt;br /&gt;
|450&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; | Exemplar II &lt;br /&gt;
|28000&lt;br /&gt;
|500&lt;br /&gt;
|550&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar I&lt;br /&gt;
|32000&lt;br /&gt;
|600&lt;br /&gt;
|650&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#D7C58D&amp;quot; |Demigod &lt;br /&gt;
|36000&lt;br /&gt;
|700 &lt;br /&gt;
|750&lt;br /&gt;
|320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
Monster Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Death Beetle:&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull(Summoned)&lt;br /&gt;
|0&lt;br /&gt;
| 5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon bat&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Demon dog&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Dire wolf&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant bat&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Giant dragonfly&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Giant spider&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin axeman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin archer&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin bola slinger&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin mage&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin warrior&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mummy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer &lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton axeman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton crossbowman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton footman&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton mage&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton swordsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton spearman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|Spider mummy&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wisp&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(Large flat)&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(All but flat)&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Props Interaction&lt;br /&gt;
&lt;br /&gt;
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.&lt;br /&gt;
*Blue Portal: 10 AP per portal&lt;br /&gt;
*Red Portal: 30 AP per portal&lt;br /&gt;
*Oak Chest (Any Size): 1 AP&lt;br /&gt;
*Reinforced Chest (Any Size): 1 AP&lt;br /&gt;
*Doors: 0 AP&lt;br /&gt;
*Light Fixtures: 0 AP&lt;br /&gt;
*Levers: 0 AP&lt;br /&gt;
*Shrines (Any Type): 5 AP&lt;br /&gt;
*Iron Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Copper Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Cobalt Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Rubysilver Ore: ?? AP (only counts once per node)&lt;br /&gt;
*Gold Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Stone Tomb: 4 AP&lt;br /&gt;
*Old Skeleton Corpse: 1 AP&lt;br /&gt;
&lt;br /&gt;
High Props Interaction&lt;br /&gt;
&lt;br /&gt;
*Bronze Ornate Chest: 5 AP&lt;br /&gt;
*Royal Coffin: 10 AP&lt;br /&gt;
*Lion&#039;s Head Chest: 12 AP&lt;br /&gt;
*Golden Chest: 20 AP&lt;br /&gt;
*Treasure Horde: ?? AP (only counts for first interaction per Horde)&lt;br /&gt;
Player Kill&lt;br /&gt;
*Grants anywhere from 1 to 19 AP depending on the number of divisions that are between you and the killed player, increasing against players ranked higher, and decreasing against players ranked lower.&lt;br /&gt;
*Kills grant a baseline of 10 AP, and award an extra 1.5 AP per division that the killed player has above you, or decreasing by 1.5 AP per division that the killer has over the killed target.&lt;br /&gt;
*1 AP for killing a player the maximum of 6 divisions below you, and 19 AP for killing a player the maximum of 6 divisions above you&lt;br /&gt;
*AP should be 50% higher as of [[Patch:6.2#Hotfix29|Hotfix 29]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Boss Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon berserker&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Demon centaur&lt;br /&gt;
|15&lt;br /&gt;
|30 &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant centipede&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant worm&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Golem&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton champion&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Boss Kill &lt;br /&gt;
*Crypts&#039; Boss 125 AP&lt;br /&gt;
*Goblin Cave&#039;s Boss 90 AP&lt;br /&gt;
&lt;br /&gt;
Item Achieve &lt;br /&gt;
*Items you bring in do not count, however; items you put on during your run and extract with do count, &#039;&#039;including&#039;&#039; treasure.&lt;br /&gt;
*The Following Data Set requires 1 extract per item: could not find all items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item / AP Value&lt;br /&gt;
|Grey&lt;br /&gt;
|White&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Purple&lt;br /&gt;
|Orange&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Francisca Axe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lockpick&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Healing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of invisibility&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Protection&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Surgical Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ring&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trap Disarming Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Necklace&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bandage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Bottle&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Treasure &lt;br /&gt;
*AP granted is equal to the gold worth of the [[Treasure]] in your inventory upon extraction&lt;br /&gt;
Dungeon Down&lt;br /&gt;
*20 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Reward Details.png|left]]&lt;/div&gt;</summary>
		<author><name>Arfreezy</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19188</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=19188"/>
		<updated>2024-01-30T00:03:04Z</updated>

		<summary type="html">&lt;p&gt;Arfreezy: /* Adventure Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Required Total AP&lt;br /&gt;
!Dungeon Entrance Fee (Howling Crypts)&lt;br /&gt;
!Dungeon Enterance Fee (Ruins) &lt;br /&gt;
!Dungeon Entrance Fee (Goblin cave)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte II&lt;br /&gt;
|500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#57504C&amp;quot; |Neophyte I&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice III&lt;br /&gt;
|1750&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|2500&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#998C83&amp;quot; |Apprentice I&lt;br /&gt;
|3250 &lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer III&lt;br /&gt;
|4250 &lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer II&lt;br /&gt;
|5250&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#6EB603&amp;quot; |Wanderer I&lt;br /&gt;
&lt;br /&gt;
|6250&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder III&lt;br /&gt;
| 7500&lt;br /&gt;
|175&lt;br /&gt;
|210&lt;br /&gt;
|140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder II&lt;br /&gt;
|9000&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#019AF3&amp;quot; |Pathfinder I &lt;br /&gt;
|11000&lt;br /&gt;
|225&lt;br /&gt;
|270&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager III&lt;br /&gt;
|13500 &lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager II&lt;br /&gt;
|16500&lt;br /&gt;
|275&lt;br /&gt;
|330&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#B85DE1&amp;quot; |Voyager I&lt;br /&gt;
|20000&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar III&lt;br /&gt;
|24000&lt;br /&gt;
|400&lt;br /&gt;
|450&lt;br /&gt;
|260&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; | Exemplar II &lt;br /&gt;
|28000&lt;br /&gt;
|500&lt;br /&gt;
|550&lt;br /&gt;
|280&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F39401&amp;quot; |Exemplar I&lt;br /&gt;
|32000&lt;br /&gt;
|600&lt;br /&gt;
|650&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#D7C58D&amp;quot; |Demigod &lt;br /&gt;
|36000&lt;br /&gt;
|700 &lt;br /&gt;
|750&lt;br /&gt;
|320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
Monster Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Death Beetle:&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Death skull(Summoned)&lt;br /&gt;
|0&lt;br /&gt;
| 5&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon bat&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Demon dog&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Dire wolf&lt;br /&gt;
|3&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant bat&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Giant dragonfly&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10 &lt;br /&gt;
|-&lt;br /&gt;
|Giant spider&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
| Goblin axeman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin archer&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Goblin bola slinger&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin mage&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Goblin warrior&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Mummy&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer &lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton archer(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton axeman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton crossbowman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton footman&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton guardsman(summoned)&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton mage&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton swordsman&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton spearman&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|Spider mummy&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wisp&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(Large flat)&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|Mimic(All but flat)&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Props Interaction&lt;br /&gt;
&lt;br /&gt;
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.&lt;br /&gt;
*Blue Portal: 10 AP per portal&lt;br /&gt;
*Red Portal: 30 AP per portal&lt;br /&gt;
*Oak Chest (Any Size): 1 AP&lt;br /&gt;
*Reinforced Chest (Any Size): 1 AP&lt;br /&gt;
*Doors: 0 AP&lt;br /&gt;
*Light Fixtures: 0 AP&lt;br /&gt;
*Levers: 0 AP&lt;br /&gt;
*Shrines (Any Type): 5 AP&lt;br /&gt;
*Iron Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Copper Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Cobalt Ore: 5 AP (only counts once per node)&lt;br /&gt;
*Rubysilver Ore: ?? AP (only counts once per node)&lt;br /&gt;
*Gold Ore: 10 AP (only counts once per node)&lt;br /&gt;
*Stone Tomb: 4 AP&lt;br /&gt;
*Old Skeleton Corpse: 1 AP&lt;br /&gt;
&lt;br /&gt;
High Props Interaction&lt;br /&gt;
&lt;br /&gt;
*Bronze Ornate Chest: 5 AP&lt;br /&gt;
*Royal Coffin: 10 AP&lt;br /&gt;
*Lion&#039;s Head Chest: 12 AP&lt;br /&gt;
*Golden Chest: 20 AP&lt;br /&gt;
*Treasure Horde: ?? AP (only counts for first interaction per Horde)&lt;br /&gt;
Player Kill&lt;br /&gt;
*Grants anywhere from 1 to 19 AP depending on the number of divisions that are between you and the killed player, increasing against players ranked higher, and decreasing against players ranked lower.&lt;br /&gt;
*Kills grant a baseline of 10 AP, and award an extra 1.5 AP per division that the killed player has above you, or decreasing by 1.5 AP per division that the killer has over the killed target.&lt;br /&gt;
*1 AP for killing a player the maximum of 6 divisions below you, and 19 AP for killing a player the maximum of 6 divisions above you&lt;br /&gt;
*AP should be 50% higher as of [[Patch:6.2#Hotfix29|Hotfix 29]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sub Boss Kill&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster name:&lt;br /&gt;
!Normal AP&lt;br /&gt;
!Elite AP&lt;br /&gt;
!Nightmare AP&lt;br /&gt;
|-&lt;br /&gt;
|Cockatrice&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Demon berserker&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Demon centaur&lt;br /&gt;
|15&lt;br /&gt;
|30 &lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant centipede&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Giant worm&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Golem&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton champion&lt;br /&gt;
|8&lt;br /&gt;
|25&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
| Wraith&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High-End Props Interaction&lt;br /&gt;
*Opening props count only the first time they are opened&lt;br /&gt;
*Lion&#039;s Head Chest: 5 AP&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
Boss Kill &lt;br /&gt;
*Crypts&#039; Boss 125 AP&lt;br /&gt;
*Goblin Cave&#039;s Boss 90 AP&lt;br /&gt;
&lt;br /&gt;
Item Achieve &lt;br /&gt;
*Items you bring in do not count, however; items you put on during your run and extract with do count, &#039;&#039;including&#039;&#039; treasure.&lt;br /&gt;
*The Following Data Set requires 1 extract per item: could not find all items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item / AP Value&lt;br /&gt;
|Grey&lt;br /&gt;
|White&lt;br /&gt;
|Green&lt;br /&gt;
|Blue&lt;br /&gt;
|Purple&lt;br /&gt;
|Orange&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Francisca Axe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knife&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lockpick&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Healing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of invisibility&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion of Protection&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Surgical Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cloak&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ring&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trap Disarming Kit&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|0&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Necklace&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bandage&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Bottle&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Treasure &lt;br /&gt;
*AP granted is equal to the gold worth of the [[Treasure]] in your inventory upon extraction&lt;br /&gt;
Dungeon Down&lt;br /&gt;
*20 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Reward Details.png|left]]&lt;/div&gt;</summary>
		<author><name>Arfreezy</name></author>
	</entry>
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